Return to the game record for Super Pac-Man
This game has been tagged as belonging to conversion class: unique
There is a specific pin-out record on file for Super Pac-Man:
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with: [upside down, @ location 5L] VIDEO P.C. BD SUPER PAC-MAN A084-91435-D316 c1982 BALLY MIDWAY MFG CO. ALL RIGHTS RESERVED PATENT PENDING ----------------------------------------------------------------------- J1 CPU Board (9-pos) Pin | Definition ------------------ 1 | Not Used 2 | Gnd (to speaker) 3 | Speaker 4 | Key 5 | Not Used 6 | P2 Down 7 | P2 Left 8 | P2 Up 9 | P2 Right J2 CPU Board (20-pos) Pin | Definition ------------------ 1 | P1 Down 2 | P1 Left 3 | P1 Up 4 | P1 Right 5 | Not Used 6 | Service 7 | Coin Meter (and to Cred/4)* 8 | Not Used 9 | Key 10 | P2 Start 11 | P1 Start 12 | P2 Fast 13 | P1 Fast 14 | Tilt (and to Play/Test switch)** 15 | Gnd (to CPU/J3-3) 16 | (from Cred/7) 17 | Not Used 18 | Not Used 19 | Not Used 20 | Not Used * Note: It looks to me like pin 7 is inverted before it reaches the Coin Meter or Credit Bypass board pin 4. The symbol used is "-->|". The ">" is a triangle. On the other side of the coin meter, the diagram shows the trace going to UNREG +5V on the power supply. ** Note: Tilt shares it's ground with coin switch 1, coin switch 2, and Cred/3. Also, pin 14 goes to a Play/Test switch (I don't recognize the symbol for this switch), which gets its ground from CPU/J3-2. I assume this Play/Test switch is the kind where you pull it out to put the game into test mode. J3 CPU Board (10-pos) Pin | Definition ------------------ 1 | Gnd (to PS and from CP common ground) 2 | Gnd (to PS and from Play/Test switch) 3 | Gnd (to PS and from CPU/J2-15) 4 | -SENSE (to PS) 5 | +12V (to PS) 6 | Key 7 | +5V (to PS and from Cred/6) 8 | Not Used 9 | +5V (to PS and from CPU/J3-10) 10 | +5V (to CPU/J3-9) J1 Video Board (11-pos) Pin | Definition ------------------ 1 | Shield* 2 | Comp Sync (-) 3 | Comp Sync (-) 4 | Key 5 | Gnd 6 | B 7 | Gnd 8 | G 9 | Gnd 10 | R 11 | Gnd * Note: There is a note about the shield that says, "pined at logic; out at monitor jack". I have no idea what the shield is for. Credit Bypass Board (7-pos) Pin | Definition ------------------ 1 | Coin Sw#1 2 | Coin Sw#2 3 | Gnd (to PS/16) 4 | (from CPU/J2-7, inverted, and to Coin Meter) 5 | Key 6 | +5V (to CPU/J3-7) 7 | (to CPU/J2-16)* * Note: the Credit Bypass board schematic shows pins 1, 2, and 4 as being on the same trace. I have a feeling that CPU/J2-16 can just be considered the Coin Switch pinout if you don't have a Credit Bypass board. Power Supply (22-pos) 1 Audio Circuit, unreg filtered 2 -5V/0.45A 3 +12V [to coin door and control lights/2A, unreg aux., V.] 4 Reset 5 V.Batt 6 Key 7 +12V/2A 8 +12V/2A [connected to 7] 9 -SENSE 10 AC SYNC 11 Gnd [control lights return] 12 Audio Circuit [connected to 11] 13 Gnd 14 Gnd 15 Gnd 16 Gnd [from Cred/3] 17 Counter Drivers (~8V, unreg +5V) [from coin meter] 18 +5V/4A 19 +5V/4A [connected to 18] 20 Key 21 +5V/4A [connected to 18] 22 +5V/4A [connected to 18] ------------------------------------------------------------------------------- Hi Dave, I finally got all my Molex connectors I was waiting for, so I got to wire up my Super Pacman this weekend! And it works, with a few minor mods to your pinout. The only problem was getting around the coin bypass board, which wasn't difficult. Anyway, here is the amended info, you might want to merege it with the one you sent me. Super PacMan Wiring Notes 1. The credit bypass board is not required to get Super PacMan running. J2-8 appears to be the coin pin, although it is marked "Not Used" on your pinout. J2-15 has no effect as a coin pin. 2. Not all the pins need to be connected to work. Looking at the traces, many appear to be common. The following pinout works correctly: CPU Board --------- J1-2 Speaker Ground J1-3 Speaker J2-1 Joystick Down (Player 1) J2-2 Joystick Left (Player 1) J2-3 Joystick Up (Player 1) J2-4 Joystick Right (Player 1) J2-8 Coin J2-10 Player 2 Start J2-11 Player 1 Start J2-13 Player 1 Fast J2-15 Ground - looped over to J3-3 J3-1 Ground J3-2 Control Ground (this was spare so I used it) J3-3 Ground - looped over to J2-15 J3-4 -5V J3-5 +12V J3-7 +5V Video Board ----------- J1-1 Coin Ground (this was spare so I used it) J1-2 Composite Sync (-) J1-6 Blue J1-8 Green J1-10 Red J1-11 Video Ground Super Pacman ------------ COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Speaker | 2 | B | Speaker | 3 | C | | 4 | D | +12V | 5 | E | +12V +5V | 6 | F | +5V GND | 7 | G | GND | 8 | H | Coin 1 | 9 | I | 1P.Start |10 | J | 2P.Start 1P.Button |11 | K | 2P.Button 1P.Left |12 | L | 2P.Left 1P.Down |13 | M | 2P.Down 1P.Right |14 | N | 2P.Right 1P Up |15 | O | 2P.Up |16 | P | |17 | Q | |18 | R | |19 | S | |20 | T | |21 | U | GND |22 | V | GND =================================================================================== Super Pacman ------------ COMPONENT | SOLDER ---------------------+---------------------- Sync | 1 | A | Green | 2 | B | Blue | 3 | C | 2P.Jump | 4 | D | Red 1P.Jump | 5 | E | 1P.Start | 6 | F | Coin 2P.Start | 7 | G | | 8 | H | 2P.Left 1P.Right | 9 | I | 2P.Right +5V |10 | J | +5V |11 | K | 1P.Left |12 | L | 2P.Down 1P.Down |13 | M | 2P.Up 1P.Up |14 | N | +12V Speaker |15 | O | Speaker GND |16 | P | GND GND |17 | Q | GND GND |18 | R | GND
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.