Return to the game record for Lunar Rescue
This game has been tagged as belonging to conversion class: unique
There is a specific pin-out record on file for Lunar Rescue:
Lunar Rescue, Space Invaders Old Taito 3 board set ===================== Solder Sound Board Parts ============================================= GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker | D | 4 | Speaker +12V | E | 5 | +12V KEY | F | 6 | KEY (audio amp?) +18V | H | 7 | Not Used (tied to H?) (for audio amp) GND | J | 8 | GND (for audio amp) +5V | K | 9 | +5V Not Used | L | 10| Halt (tie low to run) Video Gnd? | M | 11| Reset 2P Start | N | 12| Slam 1P Start | P | 13| Coin 1P Right | R | 14| 1P Fire 1P Left | S | 15| Red Blue | T | 16| P2 Right (cocktail) Green | U | 17| P2 Left (cocktail) Csync | V | 18| P2 Fire Csync is "standard" JAMMA-like active low sync. Solder ROM Board Parts ============================================= +5V | A | 1 | +5V +5V | B | 2 | +5V +12V | C | 3 | +12V +12V | D | 4 | +12V -5V | E | 5 | -5V (not used?) +15V | F | 6 | +15V (not used?) KEY | H | 7 | KEY N/C | J | 8 | ? N/C | K | 9 | ? N/C | L | 10| ? N/C | M | 11| ? N/C | N | 12| ? N/C | P | 13| ? GND | R | 14| GND GND | S | 15| GND GND | T | 16| GND GND | U | 17| GND N/C | V | 18| ? The +15V pins don't appear to be used on either of my board sets (Lunar Rescue or Space Invaders) and the game does work without them wired to anything.
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.