Return to the game record for Kick And Run
This game has been tagged as belonging to conversion class: JAMMA
There is a specific pin-out record on file for Kick And Run:
Kick & Run, Taito ----------------- 56 Pin Connector 36 Pin Connector ------------------+---------------------- -----------------+------------------- GND | 1 | A | GND GND | 1 | A | GND GND | 2 | B | +5V | 2 | B | +5V +5V | 3 | C | +5V +12V | 3 | C | +12V | 4 | D | Counter | 4 | D | -5V | 5 | E | -5V | 5 | E | +12V | 6 | F | +12V ---POST--- | 6 | F | ---POST--- ---POST--- | 7 | G | ---POST--- | 7 | G | Counter | 8 | H | | 8 | H | | 9 | I | | 9 | I | Speaker + |10 | J | Speaker - 3P.Up |10 | J | 4P.Up |11 | K | 3P.Down |11 | K | 4P.Down Red |12 | L | Green 3P.Left |12 | L | 4P.Left Blue |13 | M | Sync 3P.Right |13 | M | 4P.Right Video GND |14 | N | Service 3P.Pass |14 | N | 4P.Pass |15 | O | 3P.Kick |15 | O | 4P.Kick Coin |16 | P | |16 | P | |17 | Q | |17 | Q | 1P.Up |18 | R | 2P.Up GND |18 | R | GND 1P.Down |19 | S | 2P.Down 1P.Left |20 | T | 2P.Left 1P.Right |21 | U | 2P.Right 1P.Pass |22 | V | 1P.Pass 1P.Kick |23 | W | 1P.Kick |24 | X | |25 | Y | |26 | Z | |27 | a | GND GND |28 | b | GND
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.