Return to the game record for Crazy Kong
This game has been tagged as belonging to conversion class: Falcon
There is a specific pin-out record on file for Crazy Kong:
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K | |12 | L | Coin |13 | M | 1P.Start |14 | N | 2P.Start |15 | O | Speaker |16 | P | +12V +5V |17 | Q | +5V +5V |18 | R | +5V GND |19 | S | GND GND |20 | T | GND Sync |21 | U | Blue Green |22 | V | Red Dip Sw. settings are the same as Crazy Kong. "Crazy Kong" (Falcon, 1982) --------------------------- component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND SPKR + 4 D SPKR GND +12V 5 E +12V 1P Up 6 F 2P Up 7 H GND 8 J +5V 9 K +5V 10 L 1P Down 11 M 2P Down 2P Start 12 N Coin 1 1P Start 13 P Coin 2 1P Right 14 R 1P Jump 1P Left 15 S RED BLUE 16 T 2P Right GREEN 17 U 2P Left SYNC 18 V 2P Jump Notes: ------ 1) This is almost certainly a pirated version of Donkey Kong. Still, interesting, if for nothing else than #2 and #4 below: 2) It's got a neat little "speedup mod" hacked onto one of its chips. Twist the pot and change the game's speed. ========================================================================== Crazy Kong (Double PCB) COMPONENT | SOLDER ---------------------+---------------------- Sync | 1 | A | Green | 2 | B | Blue | 3 | C | 2P.Jump | 4 | D | Red 1P.Jump | 5 | E | 1P.Start | 6 | F | Coin 2P.Start | 7 | G | | 8 | H | 2P.Left 1P.Right | 9 | I | 2P.Right +5V |10 | J | +5V |11 | K | 1P.Left |12 | L | 2P.Down 1P.Down |13 | M | 2P.Up 1P.Up |14 | N | +12V Speaker |15 | O | Speaker GND |16 | P | GND GND |17 | Q | GND GND |18 | R | GND ========================================================================== Crazy Kong, ORCA ----------------- GND A 1 GND Monitor GND B 2 SPKR - +5V C 3 +5 +12V D 4 +5V E 5 F 6 UP H 7 DOWN J 8 LEFT K 9 RIGHT L 10 M 11 N 12 P 13 R 14 FUNCTION S 15 FUNCTION T 16 FUNCTION RED U 17 GREEN V 18 BLUE W 19 SYNC X 20 ONE PLAYER SPKR + Y 21 TWO PLAYER Z 22 1\ >Number of MR Uncle 00=3 10=4 01=5 11=6 2/ 3\ >Extra score 00=7,000 10=10,000 01=15,000 11=20,000 4/ 5\ 6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4 7/ 100=2/1 110=3/1 101=4/1 111=1/5 8 machine type: 1=upright, 0=cocktail
NOTE: Conversion class and pin-out data is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.