The following are the various resolutions used in video game monitors. The information below was included in an article by Randy Fromm which was published in the August 1994 issue of RePlay Magazine on page 82.
HORIZONTAL VERTICAL Scan Frequency: 15.72 KHz Scan Frequency: 60.0 Hz Scan Period: 63.6 µSec Scan Period: 16.7 mSec Active Video: 46.9 µSec Active Video: 15.3 mSec Video Delay: 11.9 µSec Video Delay: 1.2 mSec Sync Pulse: 4.7 µSec Sync Pulse: 0.2 mSec Scan Line: 456 Pixels Screen: 262 Lines Resolution: 336 Pixels Resolution: 240 Lines Clock Freq: 7.16 MHz
HORIZONTAL VERTICAL Scan Frequency: 16.50 KHz Scan Frequency: 53.0 Hz Scan Period: 60.6 µSec Scan Period: 18.9 mSec Active Video: 48.0 µSec Active Video: 17.4 mSec Video Delay: 11.9 µSec Video Delay: 1.2 mSec Sync Pulse: 3.9 µSec Sync Pulse: 0.2 mSec Scan Line: 646 Pixels Screen: 312 Lines Resolution: 512 Pixels Resolution: 288 Lines Clock Freq: 10.67 MHz
HORIZONTAL VERTICAL Scan Frequency: 25.00 KHz Scan Frequency: 60.0 Hz Scan Period: 40.0 µSec Scan Period: 16.7 mSec Active Video: 32.0 µSec Active Video: 15.4 mSec Video Delay: 7.2 µSec Video Delay: 1.2 mSec Sync Pulse: 4.0 µSec Sync Pulse: 0.2 mSec Scan Line: 640 Pixels Screen: 416 Lines Resolution: 512 Pixels Resolution: 384 Lines Clock Freq: 16.00 MHz
HORIZONTAL VERTICAL Scan Frequency: 31.55 KHz Scan Frequency: 70.0 Hz Scan Period: 31.7 µSec Scan Period: 14.3 mSec Active Video: 25.6 µSec Active Video: 12.2 mSec Video Delay: 5.7 µSec Video Delay: 1.1 mSec Sync Pulse: 4.0 µSec Sync Pulse: 0.2 mSec Scan Line: 634 Pixels Screen: 450 Lines Resolution: 512 Pixels Resolution: 384 Lines Clock Freq: 20.00 MHz