Name | Manufacturer | Year | Type | Genre | Text (See Game for Complete Cheats, Easter Eggs, and Bugs) |
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Zaxxon | Sega/Gremlin | 1982 | Videogame | Space |
Use the altimeter well since it is a very important part of this game. Shoot the red cylindrical fuel tanks to replenish your fuel. There are also two fuel tanks that fly by in space. Both can be shot if your altitude is one mark below the top.
If you destroy 20 planes in a single round, you will get a bonus of 1,000 points. Planes on the ground also count. In space, the best altitude is about 2 to 2.5 marks from the bottom. When you are in line with an enemy plane, a cross hairs will show up along with a beeping sound.
Hit as many radar towers as possible, they are worth 1,000 points each but usually located in dangerous areas (if you drop down and right immediately after you enter the first asteroid, you can always get that first one on the right).
To get past the electronic barriers or through the holes in the walls, align yourself approximately with the hole and start firing, if/when your shots go through without hitting anything then you are aligned and can fly through safely.
If you fly too high for too long (except in space), Zaxxon will fire a homing missile at you. While possible to destroy it, it's very difficult to do so and you are better off trying to escape by flying below it.
Zaxxon (the robot) can be destroyed with six well placed shots on his missile before he launches it. Fly at an altitude of 2.5 marks from the bottom. Position yourself so the nose of your plane is pointing between the second and third hexagon on the ground (see last screenshot on this page for approximate position). If you fire fast enough, you can take out Zaxxon before it has a chance to even try and avoid you. Destroying Zaxxon gives you a whoppin' 1,000 point bonus. If it manages to launch the missile, you can still destroy the missile, but that will only give you 200 points.
The guns are worth 200 to 500 points randomly. The planes are worth 100 with an additional 50 points per level tacked on after level 2. Radar Towers are worth 1,000 points. Zaxxon is worth 1,000 points.
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Zero Team | Seibu Kaihatsu | 1993 | Videogame | Scrolling Fighter |
Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes.
Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches that have been made by listening to the punching sound that bursts from the machine.
To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points.
Spin will score more when destroying enemies. The total points in a single session can be up to 13 million.
Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire.
The total time needed to finish the game in one session is around 45 minutes.
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Zig Zag | Unknown | 1982 | Videogame | Labyrinth/Maze |
Get either a Pooka or Fygar right on your tail, then pump him up but not so much that he explodes. Do this right near a rock -- be warned that this is rather tricky. The idea is to loosen the rock when the enemy is almost fully inflated, get out of the way, then do a quick reverse and finish off the enemy at exactly the same time as he is crushed by the rock (avoiding the rock yourself, of course). This will confuse the game and all enemies on the current level will disappear leaving you to aimlessly dig tunnels through the dirt. You will not progress to the next level until you drop another rock.
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Zombie Revenge | Sega | 1999 | Videogame | Scrolling Fighter |
Throughout the game you can find hidden items such as weapons and life-ups in crates and inside secret rooms. Some more zombies are also hidden in secret rooms and crates too. Also, in the very begining of the game there is a girl you can rescue. If you rescue her she will be alive when you beat the game. However, if you don't save her she will become a zombie.
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Zoo Keeper | Taito | 1982 | Videogame | Platform |
On the coconut level, jumping on the top platform is worth 5000 points. However, each time you jump down off the platform and back it doubles your points. If you time it right you can get a maximum of 300,000 points per jump.
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