The second installment in the popular samurai-based game series from SNK. This version adds new characters, a few "secrets" and an even more balanced gameplay. This game is generally regarded as the best overall version in the series for its amazingly refined gameplay.
Samurai Shodown II was produced by SNK in 1994.
SNK released 183 machines in our database under this trade name, starting in 1978. SNK was based in Japan.
Other machines made by SNK during the time period Samurai Shodown II was produced include: Fatal Fury Special, 3 Count Bout, Bust A Move, Fire Suplex, Garou Densetsu Special, Art Of Fighting 2, Ryuuko No Ken 2, Super Sidekicks 2 - The World Championship, Top Hunter - Roddy & Cathy, and King Of Fighters '94, The
Name | Samurai Shodown II |
---|---|
Developer | SNK (Japan) |
Year | 1994 |
Type | Videogame |
KLOV/MOG # | 9419 |
Class | Wide Release |
Genre | Fighting |
Monitor |
|
Conversion Class | JAMMA+ |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Stereo (two channel) |
Cabinet Styles |
|
Instructions | Samurai Shodown II Instructions Image |
Overall Like |
3.60 |
---|---|
Fun (Social) | 4.00 |
Fun (Solo) | 2.80 |
Collector Desire | 3.20 |
Gameplay | 3.80 |
---|---|
Graphics | 4.00 |
Originality | 2.50 |
Sound/Music | 3.20 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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Haohmaru and the female fighter both have special attacks. Haohmaru's special attack is two quarter circles from back to down, then straight back and quarter circle from down to back ('back' meaning away from his opponent), then hit B and C (medium slash and light kick). This performs a whirlwind attack like his flying slash, but it can extend all the way across the screen. Although rather difficult, it can be done an unlimited number of times with no delay or ill effect, and is completely devastating if you catch an opponent off guard. It is also possible to "charge" this attack during a jump, if you can do it quickly enough, so that as soon as you hit the ground, you immediately do it again.
The female fighter with the hawk can do a similar attack using similar control movements. Change 'back' to 'front' (towards the opponent) in the description of Haohmaru's attack, and you get the special attack for the female. Once it has been used in a game, the computer works it into its strategy, so when playing your mirror or respective opponent with a special attack, beware. In some cases it cannot be blocked.
This game is known in Japan as Shin Samurai Spirits: Haohmaru Jingokuhen.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Very Common - There are 201 known instances of this machine owned by Samurai Shodown II collectors who are active members. Of these, 15 of them are original dedicated machines. 6 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 180 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with a Samurai Shodown II machine for sale. There is one active VAPS member with an extra Samurai Shodown II circuit board for sale.
Wanted - No active members have added this machine to their wish list. There is one active VAPS member looking for a Samurai Shodown II circuit board set.
This game ranks a 64 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
As this is a neogeo based game, you will need to wire a 4th button on standard JAMMA cabinets.
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Year | Count | Median $ | Average $ |
---|---|---|---|
2017 | 3 | 29.50 | 29.50 |
All Years | 3 | 29.50 | 29.50 |