A 3-D fighting game, set in the age of fuedal Japan. Compete against the computer, or another human player. Levels vary in size greatly, including areas to break through walls.
Samurai Shodown 64 was produced by SNK in 1997.
SNK released 187 machines in our database under this trade name, starting in 1978. SNK was based in Japan.
Other machines made by SNK during the time period Samurai Shodown 64 was produced include: King Of Fighters '96, The, Neo Drift Out New Technology, Art Of Fighting 3 - The Path Of The Warrior, Kizuna Encounter: Super Tag Battle, Metal Slug, Roads Edge, King Of Fighters '97, The, Last Blade, The, Puzzle De Pon! R, and Hyper Neo Geo 64
Name | Samurai Shodown 64 |
---|---|
Developer | SNK (Japan) |
Year | 1997 |
Type | Videogame |
KLOV/MOG # | 9418 |
Class | Wide Release |
Genre | Fighting |
Monitor |
|
Conversion Class | Hyper Neo Geo 64 - JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
PCB | Samurai Shodown 64 PCB Image |
The first 3-D version of the fantastic Samurai Shodown series. Fight through all the characters to reach one of two sub-bosses, and then the final boss. Or be lucky to fight a secret character at any time, which brings you straight to the sub-boss after defeating him.
Each character has a "stamina bar" which decreases with excessive movement and attacks. Back off, or take a breather while your opponent is down to rebuild stamina. The side-step also uses a good portion of stamina. Also, watch the POW meter. Once it reaches maximum, that player has the ability to obtain unlimited stamina for a period of time, and the ability to execute a super move, with devastating results.
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When your POW meter is at it's maximum, press the LightSlash+HardSlash+Throw to have unlimited stamina for a period of time. When your POW meter is at it's maximum, press the HardSlash+Throw+SideStep to execute a super move.
This runs on the Hyper Neo Geo, and has the same pinout as the 16-bit Neo Geo. The Hyper Neo Geo also takes game "cartridges" similar to the 16-bit Neo Geo.
There are 15,305 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,682 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,078 machines (7,007 unique titles).
Common - There are 43 known instances of this machine owned by Samurai Shodown 64 collectors who are active members. Of these, 4 of them are original dedicated machines. 39 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with a Samurai Shodown 64 machine for sale. There are 3 active VAPS members with a Samurai Shodown 64 circuit boards for sale.
Wanted - No active members have added this machine to their wish list.
This game ranks a 22 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Sometimes the text for the game has lines through it, which also affects the health bars. A common problem is the game cartidge is not pushed in all the way. Turn off the board, and make sure it's pushed down all the way. If the problem persists, the connectors on the JAMMA edge may be dirty. Simply get an eraser (like on a pencil), and clean pins 12, 13, 14, N, and P (on the game edge, not the JAMMA harness) simply by rubbing the eraser head on the metal. You will notice the eraser coming off with a LOT of grime.
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