In the year 2022, robot football is the most popular sport where each team attempts to score before the ball temperature reaches critical and explodes, possibly taking a star machine with it. The ball is defused by selecting running/passing plays and getting the ball past the 50-yard line or the goal. Players may buy upgraded robots with team funds earned by performing well in the game.
Cyberball was produced by Atari Games in 1988.
Atari Games released 89 machines in our database under this trade name, starting in 1984. Atari Games was based in United States.
Other machines made by Atari Games during the time period Cyberball was produced include: Xybots, A.P.B., Atari R.B.I. Baseball, Blasteroids, Road Blasters, Vindicators Part II, Toobin', Tetris, Vindicators, and Assault
Name | Cyberball |
---|---|
Developer | Atari Games (United States) |
Year | 1988 |
Type | Videogame |
KLOV/MOG # | 7469 |
Class | Wide Release |
Genre | Sports |
Monitor |
|
Conversion Class | unique |
# Simultaneous Players | 4 |
# Maximum Players | 4 |
Game Play | Either |
Control Panel Layout | Multiple Player Ambidextrous |
Controls |
|
Sound | Amplified Stereo (two channel) |
Cabinet Styles |
|
Whenever a player scores the ball immediately turns critical, forcing the conversion 1-2 point to be executed swiftly or risk losing a player from an exploding football.
The offensive player is the quarterback until the ball has been passed, then the play control changes over to the receiver. The defensive player is allowed to choose the key position for his play. Using the turbo button for optional speed boost, the defense can tackle or intercept.
The game has six fast-counting periods with one time-out added each period. Damaged machines may be upgraded with team funds.
Overall Like |
4.60 |
---|---|
Fun (Social) | 4.80 |
Fun (Solo) | 4.00 |
Collector Desire | 4.60 |
Gameplay | 4.80 |
---|---|
Graphics | 4.00 |
Originality | 5.00 |
Sound/Music | 4.60 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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Interceptions are easy if you move your defensive player in a standard pattern, fooling your opponent into passing to the man youre guarding. You can also bounce the ball sometimes on a pass and catch it with one of your other players. Also, keep targeting your opponents strong players to weaken and damage hthem, forcing him to either waste money or get inferior replacements when they explode. Save your players turbo and use it when it really counts. Learn each positions strengths and weaknesses.PThe action in the game is not always predictable. Sometimes the ball will seem to get stuck on a lateral track and move slowly in a straight horizontal line until intercepted or rescued. Pass completions and interceptions are sometimes arbitrary. Were pretty sure the referees arent being maintained properly in the year 2022 especially their video sensors and logic boards
The fourplayer cabinet has two monitors at about 45degree angles with a dividing vertical instructional strip in between. The marquee is fluorescent backlit with two teams of comic book robots hurtling towards each other. More robotic art is on the sides. The cabinet is spacious and uses black as its base color.
ICyberball 2072I 4player is an upgrade board that piggybacks on the ICyberballI board. Also, several ICs are replaced and a few more sockets and wires are added to the board. The sound boards are identical except for the socketed chips.
There are 15,339 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,699 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,290 machines (7,016 unique titles).
Common - There are 28 known instances of this machine owned by Cyberball collectors who are active members. Of these, 20 of them are original dedicated machines. 7 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 5 active VAPS members with a Cyberball machines for sale.
Wanted - There are 2 active VAPS members currently looking for Cyberball.
This game ranks a 7 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Two Motorola 68000s drive each half of the game. There are twin chips for most functions allowing independent or mutual play for each screen. The sound board is custom. The board sets have no DIP switches, but options can be set using the setup mode where you can get histograms, the average length of a game, sound tests, etc.
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Year | Count | Median $ | Average $ |
---|---|---|---|
2018 | 1 | 177.00 | 177.00 |
All Years | 1 | 177.00 | 177.00 |