Below are the specific dip-switch settings users have contributed for Rolling Thunder:
Rolling Thunder Atari (c) 1986 Pinout = JAMMA ----------------------------------------------- DIP Switch A Option Settings - PCB 1/2 -------------------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option -------------------------------------------------------------------------------------- # Self Test off Normal (Attract Mode) * on Self-Test Mode # Coins Per Credit Left Mech. off off 1 Coin - 1 Credit * off on 1 Coin - 3 Credits on off 2 Coins - 1 Credit on on 3 Coins - 1 Credit #Attract Sound off Sound * on No Sound # For Factory Use Only off Always In Off Position * on Never In On Position # Screen Hold off Normal * on Hold # Coins Per Credit Right Mech. off off 1 Coin - 1 Credit * off on 1 Coin - 3 Credits on off 2 Coins - 1 Credit on on 3 Coins - 1 Credit DIP Switch B Option Settings - PCB 2/3 ----------------------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------------------- # Number Of Starting Lives off 3 * on 5 # Bonus Lives Granted At: off 70,000 Points and 200,000 Points * on 100,000 Points and 300,000 Points # Timer Value off 120 Seconds on 150 Seconds * # Game Difficulty off Normal * on Easy # Select Level off No on Yes * # Cabinet Type off off Type A (Upright) * off on Type B (Cocktail - No Flip) on on Type C (Cocktail - Flip) # Game Continuation off 6 Games Maximum * on 3 Games Maximum
NOTE: Dip switch setting information is contributed by the community and although is believed to be correct (most of the time), has not been tested or verified.
Use this information at your own risk.
Official dip switch information may be available in the manual: