The player controls a small spaceship at the bottom of the screen. The ship can move left and right but not up or down and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.
The playfield above the players ship contains 13 columns. Three of them, on the far left, far right, and in the center, are wide columns. The other 10, five on either side of the center, are much narrower. At the beginning of each wave, a flying saucer enters at the top of the screen and begins dropping small aliens into the ten narrow columns. The columns are open on the bottom, allowing the player to shoot the aliens as they descend. Each column holds a maximum of four aliens. If a column is full, the next alien dropped into it will release the bottommost alien, which falls straight down. Aliens can also be dropped into either of the two wide columns on the far left and right, in which case they fall straight down immediately. If the alien reaches the bottom of the screen without being shot by the player, it explodes the explosion extends slightly to each side of the alien. Collision with a falling alien or its explosion destroys the players ship. The small aliens are worth 20 points when moving falling into or out of a column, and 10 points at rest. Aliens remain in their columns until shot or released any aliens at rest in a column, either at the end of a wave or when the players ship is destroyed, are still there when play resumes.
At regular intervals, a small flying saucer descends from one of the three wide columns. Unlike the small aliens, the saucer absolutely must be killed if it is allowed to reach the bottom of the screen, the players ship is immediately destroyed. Saucers are worth anywhere from 100 to 400 points.
A counter on the large saucer tells the player how many aliens it has left to drop for that wave. When the counter reaches 000 the wave is over. Everything freezes at this point, including the players ship and bullets and all descending saucers and aliens, and the large saucer flies away. A new large saucer carrying more aliens then flies in to take its place and begin the next wave. When the new saucer reaches the topcenter, the game unfreezes and everything resumes exactly as it was before play was interrupted, with the new saucer continuing the job of dropping aliens.
Zygon was produced by Magic Electronics in 1981.
Magic Electronics released 7 machines in our database under this trade name, starting in 1980. Magic Electronics was based in United States.
Other machines made by Magic Electronics during the time period Zygon was produced include: Eeek, 8 Ball Action, Revenger '84, Porky, and Bull's Eye
Name | Zygon |
---|---|
Developer | Magic Electronics (United States) |
Year | 1981 - 1981 |
Type | Videogame |
KLOV/MOG # | 22334 |
Class | Bootleg |
Genre | Shooter |
Monitor |
|
# Simultaneous Players | 1 |
# Maximum Players | 1 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Sound | Amplified Stereo (two channel) |
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There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Very rare - There is one known instance of this machine owned by an active member Zygon collector. It is an original dedicated machine (not another machine converted with a kit).
Wanted - No active members have added this machine to their wish list.
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