A shooting game where players use an eight-slug shot gun to kill vampires throughout a small village and a castle. Rescue the villagers before they are turned into full vampires. Eliminate the head vampire and his minions.
Vampire Night was produced by Namco/Sega/Wow Entertainment in 2000.
Namco/Sega/Wow Entertainment released only 1 machine in our database under this trade name. Namco/Sega/Wow Entertainment was based in United States.
Name | Vampire Night |
---|---|
Developer | Namco/Sega/Wow Entertainment (United States) |
Year | 2000 |
Type | Videogame |
KLOV/MOG # | 10286 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | Namco System 246 |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Either (Mono or Stereo) |
Cabinet Styles |
|
Side Art | Vampire Night Side Art Image |
This game is, arguably, one of the best light gun games with regard to the undead. The players assume the roles of two vampire hunters who use eight-slug shotguns to rescue a small village from the vampires. It features some similarities to other titles like The House Of The Dead and Crisis Zone.
When players are shooting a vampire, the enemy's life guage will be displayed, so head shots are a must. Also, this game has a different tactic of rescuing civilians; instead of killing the pursuing monster, the victims' sacorma (attached to their bodies) must be shot. If the player shoots a victim's body, the person will turn into a vampire and attack. Bosses can appear anywhere and at any time during the six different stages:
When hunting vampires, the targets that appear on the screen are the vampires' "weak points." These areas should be shot as quickly as possible in order to kill the enemy.
Players must watch for victims who are changing into vampires. They can be rescued if a player shoots the "sarcoma," but if the victim's body is hit instead, the person immediately turns into a vampire. If a player is successful in resucuing a number of victims, special events can happen and a victim may give the player advantageous information.
By defeating specific enemies or causing events, a player can enter secret routes within each of the stages. There are also objects in the stages that can shot and destroyed. Hidden within some of those objects are life bonuses or score bonuses.
Unlike previous shooters, the "boss" characters in this game can appear at the beginning, middle or end of a stage.
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Only shoot the victim's sacroma when they are close.
The game's gun rack is highly decorated with a silver crest on it. The game features Namco's Guncon for increased accuracy. There are two cabinet types: standard (29-inch monitor) and deluxe (50-inch monitor).
The game was jointly developed with Sega and WOW Entertainment.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Uncommon - There are 6 known instances of this machine owned by Vampire Night collectors who are active members. Of these, 3 of them are original dedicated machines. 2 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with a Vampire Night machine for sale.
Wanted - There are 2 active VAPS members currently looking for Vampire Night.
This game ranks a 3 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Utlized System 246, which was based upon the graphic engine of Playstation 2.
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Year | Count | Median $ | Average $ |
---|---|---|---|
2015 | 1 | 402.50 | 402.50 |
2016 | 1 | 57.50 | 57.50 |
All Years | 2 | 230.00 | 230.00 |