Based on scenes from the Walt Disney movie of the same name, this game has four distinct games per level: Lightcycles, Grid Bugs, Tanks, and the MPC Cone. All four games must be completed before you can advance to the next level.
Tron was produced by Bally Midway in 1982.
Bally Midway released 96 machines in our database under this trade name, starting in 1980. Bally Midway was based in United States.
Other machines made by Bally Midway during the time period Tron was produced include: Lazarian, Solar Fox, Wizard Of Wor, Adventures of Robby Roto, The, Crossroads, Bump 'n Jump, Blue Print, Baby Pac-Man, BurgerTime, and Earth Friend
Name | Tron |
---|---|
Developer | Bally Midway (United States) |
Year | 1982 |
Type | Videogame |
KLOV/MOG # | 10204 |
Class | Wide Release |
Genre | Other |
Monitor |
|
Conversion Class | Midway MCR II |
Game Specific | Tron Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Unamplified Stereo (requires two-channel amp) |
Cabinet Styles |
|
Bezel | Tron Bezel Image |
Control Panel | Tron Control Panel Image |
Side Art | Tron Side Art Image |
There are four distinct games per level.
Overall Like |
4.32 |
---|---|
Fun (Social) | 3.10 |
Fun (Solo) | 3.97 |
Collector Desire | 4.60 |
Gameplay | 4.00 |
---|---|
Graphics | 3.93 |
Originality | 4.34 |
Sound/Music | 3.83 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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In the Lightcycle stage, the cycles have a fixed behavior pattern for each stage and so, like IPacManI, it is possible to find a pattern of your own which will defeat the cycles every time on that level. In the Tanks stage, if no part of your tank is touching the white line running through the center of each corridor, the enemy tanks fire cannot hit you. If you are careful, you can move halfway into the central transporter diamond, just far enough to get off the white line, then pick the enemy tanks off at will. Note the tanks can still ram you, though.
If a person holds down the player start button while another person switches the machine off and back on or unplugs and re-plugs the power cable into an outlet, the game will credit and start without having to insert a coin.
The game that became IDiscs Of TronI was supposed to be included in ITronI, but the programming was not completed in time.PAs every good Tron fan knows, the grid bugs were almost entirely edited out of the movie what was left was about two seconds of an animation of a grid bug creating itself. Grid bugs appear in the game because of pressures to develop the arcade game in time for the release of the movie all part of Disneys sales strategy for the movies launch posters and trailers ended with a tagline along the lines of See the movie. Play the game. So, game programmers had to use whatever script elements they could from the movie before the film itself was actually completed. Light cycles, tanks, recognizers, and the MCP, of course, all made the final cut the grid bugs did not.
The uniquelyshaped upright cabinet featured characters and objects from the movie on the sideart, while the control panel and much of the other cabinet surfaces were painted with circuit lines similar to those seen in many of the films set designs. The control panel also featured a pair of blacklights, one located just above the controls behind a clear plastic shield and one underneath the panel together, these caused the translucentblue joystick and the fluorescent paint used on the cabinet circuit lines to glow. In a darkened arcade, the effect was quite eeriePCabaret or mini and cocktail cabinet versions were also produced.
LICENSOR The TRON name and concept were licensed from Walt Disney, the makers of the film.POne of the more unique touches in the game is that the levels, instead of being simply designated Level 1, 2, 3, etc., were named after programming languages you start out at RPG and advance through PASCAL, BASIC, ASSEMBLER, etc. until you reach the USER level.
There are 15,315 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,687 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,130 machines (7,009 unique titles).
Very Common - There are 909 known instances of this machine owned by Tron collectors who are active members. Of these, 861 of them are original dedicated machines. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 42 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 33 active VAPS members with a Tron machines for sale. There are 4 active VAPS members with a Tron circuit boards for sale.
Wanted - Very Popular - There are 120 active VAPS members currently looking for Tron. There is one active VAPS member looking for a Tron circuit board set.
This game ranks a 94 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 98 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Our members have reported that Tron is playable at 3 locations:
Name | Location | State | Country | Details | Check-ins |
---|---|---|---|---|---|
District 82 Pinball Arcade | 800 O Keefe Road, De Pere | Wisconsin | United States | Arcade | 0 |
Level One Bar + Arcade | 130 Hutchinson Ave, Columbus | Ohio | United States | Unknown | 0 |
Upstate Pinball & Arcade Museum | 109A West Trade St, Simpsonville | South Carolina | United States | Arcade | 2 |
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Year | Count | Median $ | Average $ |
---|---|---|---|
2017 | 5 | 1,180.00 | 1,165.70 |
All Years | 5 | 1,180.00 | 1,165.70 |