Maneuver your man to destroy the aliens before they complete a sectional tunnel from the bottom of the screen to the top. If a tunnel is completed, additional enemies appear. Destroy or "shove" tunnel sections off the screen.
SWAT was produced by Bally Midway in 1984.
Bally Midway released 96 machines in our database under this trade name, starting in 1980. Bally Midway was based in United States.
Other machines made by Bally Midway during the time period SWAT was produced include: E2088, Gold Ball, Grand Slam (4 player version), Domino Man, Discs Of Tron, Granny and the Gators, Black Pyramid, Ten Pin Champ, Spy Hunter, and Kings of Steel
Name | SWAT |
---|---|
Developer | Bally Midway (United States) |
Year | 1984 |
Type | Videogame |
KLOV/MOG # | 9400 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | Midway Flicky |
Game Specific | SWAT Pinout |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player Ambidextrous |
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Destroy aliens before they complete a tunnel system that connects the top and bottom of the screen together. Destroy or shove blue tunnels or shove pink tunnels to rearrange them and prevent the aliens from completing their mission. Use a "smart bomb" to destroy all enemies, and your own agent if you're not careful, in a large area. Earn additional bombs by destroying blue sections of tunnel. End the round by destroying a preset number of aliens.
Your man begins each life in the center of the screen. At the top are blue tunnel "sections" and at the bottom are pink ones. Aliens start at the bottom of the screen in the pink sections. As they move through, they can build new sections in any direction.
There are four types of enemies:
Your man, a futuristic SWAT agent, can shoot blue tunnel sections to destroy them. Pink tunnels can not be destroyed by your man, but may be "shoved" off the screen by your SWAT agent if he pushes against them and fires. Tunnel sections on the opposite side will whiz off the screen if unobstructed or rest against another tunnel section if one blocks it. Pink blocks which are no longer connected to the bottom turn blue and float toward the top.
Your SWAT agent, who rides around the screen on a small hoverboard, begins his mission with a limited number of "bombs" which he can use to destroy all enemies in a large area, including the "indestructible" Anngrers. Additional bombs are earned for every 10 blue tunnel sections destroyed.
The round ends when a predetermined number of Blockers are destroyed. Each subsequent round requires a greater number of Blockers to be destroyed to advance to the next round.
Your agent loses a life if he is caught by an alien, hit by alien fire, or caught in the blast radius of his own bombs. Only one additional life, if set, can be awarded per game.
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The cabinet is fairly generic. The marquee shows a close-up image of your futuristic SWAT agent shooting across the marquee at one of the aliens.
This game is part of the Bally/Midway "Six Pack" games.
There are 15,364 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,708 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,365 machines (7,023 unique titles).
Uncommon - There are 6 known instances of this machine owned by SWAT collectors who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit). 5 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - No active members have added this machine to their wish list.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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