In this 1982 addition to the series, Pac-Man must eat keys to open doors which will allow him to eat fruits and prizes, not dots. Eating the Super Power Energizers increases Pac-Man's size and allows him to speed up. For the duration of this Super energizer, he can freely pass over ghosts, even if they are their original dangerous colors.
Super Pac-Man was produced by Bally Midway in 1982.
Bally Midway released 96 machines in our database under this trade name, starting in 1980. Bally Midway was based in United States.
Other machines made by Bally Midway during the time period Super Pac-Man was produced include: Lazarian, Solar Fox, Wizard Of Wor, Adventures of Robby Roto, The, Crossroads, Bump 'n Jump, Blue Print, Baby Pac-Man, BurgerTime, and Earth Friend
Name | Super Pac-Man |
---|---|
Developer | Bally Midway (United States) |
Year | 1982 |
Type | Videogame |
KLOV/MOG # | 9924 |
Class | Wide Release |
Genre | Labyrinth/Maze |
Monitor |
|
Conversion Class | unique |
Game Specific | Super Pac-Man Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player Ambidextrous |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Bezel | Super Pac-Man Bezel Image |
Control Panel | Super Pac-Man Control Panel Image |
PCB | Super Pac-Man PCB Image |
Instead of dots, Pac-Man eats fruits and prizes such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells and shamrocks. In order to gain access to the passages that contain these items, Pac-Man must eat keys to open specific doorways. As the levels increase, the keys open less convenient entryways.
The maze layout is identical for each board, but the maze walls do change color from board to board. The "side door escape route" works just like Pac-Man you can lose the ghosts easily. There are energizers that function like Pac-Man energizers, but there are also two "super" energizers that increase your size and give you a super speed option accessed from the control panel. While at super size, pressing the super speed button will make you approximately twice as fast. Pac-Man can safely pass through ghosts when he is big. The ghosts will become longer and thinner when the super energizer is eaten. This is to give the effect of Super Pac-Man "flying" over the ghosts. If the ghosts are blue before the super energizer is eaten, they will remain regular size, and Pac-Man can eat them as a normally-energized Pac-Man would.
In the middle of the maze, there is a flashing star between two boxes that display the bonus fruits or prizes: one box displays the current fruit or prize and the other displays a rotating selection of them. Pac-Man can eat the star to score points and if he eats the star when they match, there will be a large bonus score.
Occasionally, there will be a bonus stage where Pac-Man will automatically be "Super" and will have to eat everything in the maze before time runs out. During this stage, there are no ghosts to pursue him. The familiar cartoon sequences also appear in this game and are perhaps some of the best of the Pac-Man series.
Overall Like |
4.20 |
---|---|
Fun (Social) | 3.80 |
Fun (Solo) | 4.00 |
Collector Desire | 2.60 |
Gameplay | 3.50 |
---|---|
Graphics | 3.40 |
Originality | 2.40 |
Sound/Music | 3.20 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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The game, Super Pac-Man, turns over its' scoring function when a player scores 10,000,000 points or more on the game. I stopped my game at 10,106,040 after 14 hours and 22 minutes.
Side art shows Pac-Man wearing a cape. Marquee is in the same Pac-Man Font, with 'Super' written at the top-center of the marquee.
LICENSOR: Namco
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Very Common - There are 363 known instances of this machine owned by Super Pac-Man collectors who are active members. Of these, 264 of them are original dedicated machines. 9 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 86 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 26 active VAPS members with a Super Pac-Man machines for sale. There are 10 active VAPS members with a Super Pac-Man circuit boards for sale.
Wanted - There are 7 active VAPS members currently looking for Super Pac-Man. There are 2 active VAPS members looking for Super Pac-Man boards sets.
This game ranks a 68 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 18 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The game uses two 6809 microprocessors and a Namco 8-channel PSG for sounds.
Our members have reported that Super Pac-Man is playable at 1 locations:
Name | Location | State | Country | Details | Check-ins |
---|---|---|---|---|---|
Upstate Pinball & Arcade Museum | 109A West Trade St, Simpsonville | South Carolina | United States | Arcade | 2 |
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Year | Count | Median $ | Average $ |
---|---|---|---|
2016 | 1 | 230.00 | 230.00 |
2018 | 1 | 413.00 | 413.00 |
All Years | 2 | 321.50 | 321.50 |