An update to this game's prequel that also uses the CPS3 system. Adds three new selectable characters including a hidden character, increases the play speed, and introduces a few new moves along with damage modifications.
Street Fighter III - 2nd Impact was produced by Capcom in 1998.
Capcom released 230 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.
Other machines made by Capcom during the time period Street Fighter III - 2nd Impact was produced include: Pocket Fighter, Battle Circuit, Street Fighter III - New Generation, Marvel Super Heroes Vs. Street Fighter, Red Earth, 1945, Marvel Vs. Capcom, Magical Tetris Challenge Featuring Mickey, Jojo No Kimyou Na Bouken, and Jojo's Venture
Name | Street Fighter III - 2nd Impact |
---|---|
Developer | Capcom (Japan) |
Year | 1998 |
Type | Videogame |
KLOV/MOG # | 9821 |
Class | Wide Release |
Genre | Fighting |
Monitor |
|
Conversion Class | Capcom CPS III JAMMA |
External Device | CDR - SCSI |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Capcom Q-Sound - Amplified Stereo |
Cabinet Styles |
|
Control Panel | Street Fighter III - 2nd Impact Control Panel Image |
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FIGHT CHARACTERS RIVAL It seems like CAPCOM has given IStreet Fighter III New GenerationI the Alpha touch. Not only do the characters have their own boss, but also their own secret opponents, just like Street Fighter Alpha 2. To fight a secret opponent, get four Super Finishes without losing as many rounds as possible. After the battle where you got the last Super Finish, the message Your rival has found you will appear. Depending on your character, a secret opponent will challenge you next.
FIGHT AGAINST AKUMAGOUKI Akuma Gouki in the Japanese version looks older, with some streaks of white in his hair, but he's still as powerful as ever. To fight against him, get at least two PERFECTS without losing a round before your last boss. Akuma will do a Raging Demon on your last boss once the announcer says FIGHT. Akuma will then be your last boss.
FIGHT AGAINST SHIN AKUMAGOUKI As if Akuma is not enough, Shin Akuma is also in the game He moves faster and is deadlier than normal Akuma. Get at least three PERFECTS and at most three CHEESE finishes without losing a round before the last boss. Normal Akuma will challenge you as the last boss. Defeat Normal Akuma without losing a round with at least one Super Finish on him. Akuma will resurrect into Shin Akuma.
PLAY AS AKUMAGOUKI To play as Akuma Gouki in the Japanese version do the following trick:
If done right, Akumas box will appear. Press any button. He can choose one of the three Super Arts available to him Messatsu GouHadou Super Fireball, both ground and air, Messatsu GouShouryu Super Dragon Punch and the new Messatsu GouRasen Super Hurricane Kick. Also with any of the Super Arts, he has the Raging Demon It needs the Meter to be MAX though. However, he CANT do any Special Moves.
If you have access to the Options Menu of the game, then you can input the following code in and Akuma will automatically be on the character select screen, until you clear the memory backup of the machine
A sound will be heard, and Akuma will be on the character select screen.
BONUS GAME LEVEL SELECT You can select the difficulty level of the Bonus Game by doing this simple code. The higher the level, the faster the balls will be thrown in for you to parry Start a game. Select any character. Reach the Bonus Game, which is after the third opponent. When it says Lets practice parrying Lets practice blocking in the Japanese version, press and hold the buttons corresponding to the level
The Bonus Game will be at the level chosen.
Hugo is a member of the Andore family, a group of Andre lookalikes from Capcoms IFinal FightI series and his manager is Poison, a scantilyclad female enemy from IFinal FightI.
There are 15,351 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,707 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,340 machines (7,021 unique titles).
Common - There are 44 known instances of this machine owned by Street Fighter III - 2nd Impact collectors who are active members. Of these, 2 of them are original dedicated machines. 2 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 40 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with an extra Street Fighter III - 2nd Impact circuit board for sale.
Wanted - There is one active VAPS member currently looking for Street Fighter III - 2nd Impact.
This game ranks a 9 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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