This sequel adds more new fighters and brings back some characters from the original second series game. You can choose your fighting style in this version.
Street Fighter Alpha 3 was produced by Capcom in 1998.
Capcom released 229 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.
Other machines made by Capcom during the time period Street Fighter Alpha 3 was produced include: Pocket Fighter, Battle Circuit, Street Fighter III - New Generation, Marvel Super Heroes Vs. Street Fighter, Red Earth, 1945, Marvel Vs. Capcom, Magical Tetris Challenge Featuring Mickey, Jojo No Kimyou Na Bouken, and Jojo's Venture
Name | Street Fighter Alpha 3 |
---|---|
Developer | Capcom (Japan) |
Year | 1998 |
Type | Videogame |
KLOV/MOG # | 9805 |
Class | Wide Release |
Genre | Fighting |
Monitor |
|
Conversion Class | Capcom CPS II - JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Capcom Q-Sound - Amplified Stereo |
Cabinet Styles |
|
Instructions | Street Fighter Alpha 3 Instructions Image |
PCB | Street Fighter Alpha 3 PCB Image |
Overall Like |
3.20 |
---|---|
Fun (Social) | 4.00 |
Fun (Solo) | 3.20 |
Collector Desire | 2.80 |
Gameplay | 4.00 |
---|---|
Graphics | 4.20 |
Originality | 2.40 |
Sound/Music | 3.40 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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TRICK: To play as the following characters, follow the instructions below:
CLASSICAL MODE (NO-ISM): (NOTE: with this code, you can play as a character without any ISMs. Considered as the fourth ISM, this mode has the same moves and characteristics of X-ISM, plus no Super Meters, no Guard Meters, no Juggle Recoveries and no Damage Reduction. However, your character cannot be juggled by the opponent, but you can juggle them.)
Check if the title screen has a greenish background (this will appear after three to four weeks. Insert your credit, hold HP + HK and press Start. Next, release Start and the buttons, select any character and then the ISM selection will not appear and your character will instantly change into the X-ISM colors upon selection. The game is now in Classical Mode.
SAIKYO MODE (LOW GUARD METER): (Note: with this code, any character with any ISM will have a very short Guard Meter; only about one block (plus a bit more). You can also use this in combination with any ISM.)
Check if the title screen has a blue background (this will appear after four to five weeks). Insert your credit, hold LP + LK and press Start. Release Start and the buttons, select any character, select your ISM and then your character will always have a very short Guard Meter in battle.
MAZI MODE (LO MODE): (NOTE: this mode is like a serious mode; you can only lose one round before you lose it all. However, all CPU opponents and human players not using this code, need to be defeated the normal number of rounds, which is usually three for most arcades.)
Check if the title screen has a blue background (this will appear after four to five weeks). Insert your credit, hold MP + MK and press Start. Release Start and the buttons, select any character, select your ISM and then the L.O. icon should appear in between the Super Meters during battle.
DRAMATIC BATTLE MODE: (NOTE: In this mode, two characters fight against one! However, unlike in Street Fighter Zero 2 Alpha, there is no free selection of the team members, which means that when you choose a main character, a partner is automatically assigned. If two players use this mode, they will be co-operating together and both will have their own life bar.)
Check if the title screen has a cyan background (or white) after it has been through the previous color changes. Insert a credit, hold 3K, press Start, select any character and then you will be assigned a partner and will have to pass six stages of computer opponents.
LIST OF TEAMS: Ryu and Ken; E. Honda and Sodom; Blanka and Dan; Charlie and Chun Li; Zangief and R.Mika; Dhalsim and Rose(?); Balrog and Birdie(?); Vega and Rolento; Sagat and Adon; M. Bison and Cammy; Akuma and Gen; Guy and Cody; Karin and Sakura; Juli and Juni.
FINAL BATTLE: (NOTE: Like the Gouki Mode of Street Fighter Zero 2 Alpha, you can jump directly to the fight with your character's last boss. There is no more need to climb through the rest of the characters.
Check if the title screen has a cyan background (or white) after it's been through the previous color changes. Hold LP + MK + HP, press Start, select any character and then your last boss (mostly Shin Bison) will be your first and only fight.
The character Karin was originally from a Japanese Street Fighter Manga called Sakura Ganbare by Masahiko Nakahira. She is Sakura's rival.
There are 15,247 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,663 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,913 machines (6,994 unique titles).
Very Common - There are 97 known instances of this machine owned by Street Fighter Alpha 3 collectors who are active members. Of these, 14 of them are original dedicated machines. 20 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 63 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 3 active VAPS members with a Street Fighter Alpha 3 circuit boards for sale.
Wanted - There are 2 active VAPS members currently looking for Street Fighter Alpha 3. There are 3 active VAPS members looking for Street Fighter Alpha 3 boards sets.
This game ranks a 22 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 7 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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Year | Count | Median $ | Average $ |
---|---|---|---|
2015 | 1 | 115.00 | 115.00 |
2016 | 1 | 258.75 | 258.75 |
2017 | 1 | 118.00 | 118.00 |
2018 | 1 | 354.00 | 354.00 |
All Years | 4 | 188.38 | 211.44 |