Men are lined up the right side of the screen and alien ships fly out, swirl around the screen and eventually try to grab the men. This was one of the first all color graphics games and might be the first one that used speech. Some of the phrases are "Help Me! Help Me!", "Very Good", "We'll be back" and "Lucky!"
Stratovox was produced by Taito in 1980.
Taito released 488 machines in our database under this trade name, starting in 1967. Taito was based in Japan.
Other machines made by Taito during the time period Stratovox was produced include: Galaxy Rescue, Field Goal, Ball Park, Ball Park II, Galaxy Wars, Lupin III, Moon Lander, Indian Battle, Balloon Bomber, and Crazy Balloon
Name | Stratovox |
---|---|
Developer | Taito (Japan) |
Year | 1980 |
Type | Videogame |
KLOV/MOG # | 9799 |
Class | Wide Release |
Genre | Space |
Monitor |
|
Conversion Class | unique |
Game Specific | Stratovox Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Control Panel | Stratovox Control Panel Image |
The lower half of the screen looks like the blue surface of a moon or planet. There are men lined up the right side of the screen and alien ships fly out, swirl around the screen and eventually try to grab the men. The ships fly up the side and then across the top where you have a chance to shoot them and reclaim your man. At the end of the level the men from the side of the screen are counted and you are given bonus points for each one remaining.
This was one of the first color games and might be the first with voice. When the men are grabbed from the side they say "Help Me! Help Me!" and if you save them from the alien ships it says "Very Good". The aliens also taunt you with "We'll be back" -- all of this being in a monotone and cheap sounding voice. It also says "Lucky!" for each man that the aliens did not grab.
You shoot missiles at astronauts before they can safely walk across the gantry while spaceships try to strike the missile launcher. The launcher is at the bottom of the screen and can be moved left and right only.
/
/There were two oddities to this game: 1 - It is very low scoring even for the late 70s. The score turns back over to 00000 at 100,000. However, once turned over, the scoring tally would contain 5 digits, even if the first 3 were zeros ie 99950 00050. 2 - This game could be played blindfolded as the pattern repeats after every attack. So, move the launcher all the way left, count to two, move all the way to the right, count to seven and fire, count to two and fire again...youll hit all astronauts or, if you prefer, cosmonauts before they could cross the gantry.Also, although the game had a sound board that included words and phrases, bars in those days were always so packed, and loud, you couldn here it anyway. Maybe you could here it at the mall arcades. The words and phrases added nothing to the game. If you didn know what to do after pushing PLAY, the game would be over in about 10 seconds. I usually walked away from it when I approached 30,000 the second time around as it got boring. You could literally play forever. NOTE I could be a bit off regarding the exact timing, but it was something like 2 7. It had bright graphics.
Overall Like |
4.00 |
---|---|
Fun (Social) | 4.00 |
Fun (Solo) | 4.00 |
Collector Desire | 1.00 |
Gameplay | 4.00 |
---|---|
Graphics | 2.00 |
Originality | 5.00 |
Sound/Music | 5.00 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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There were two oddities to this game:
1 - It is very low scoring even for the late 70s. The score turns back over to 00000 at 100,000. However, once turned over, the scoring tally contains 5 digits, even if the first 3 are zeros i.e. 99950 00050.
2 - This game could be played blindfolded as the pattern repeats after every attack. So, move the launcher all the way left, count to two, move all the way to the right, count to seven and fire, count to two and fire again...you'll hit all astronauts or, if you prefer, cosmonauts before they can cross the gantry.
The game is housed in a cabinet that basically looks like most of the other Taito enclosures of that era. The cabinet has chrome T-molding, is red on the lower half, tan/beige up the upper half and has the word TAITO labeled diagonally across each side. The coin door is an early style and is gray in color.
The marquee shows an spaceman firing a gun who says "This is unreal!" on the right side. The left side shows a green spaceship capturing a man who is saying "They got me!".
The frontglass shows an alien ship and several men in spacesuits. One astronaut is saying "Another wave destroyed!"
There are 15,364 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,708 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,365 machines (7,023 unique titles).
Very Common - There are 70 known instances of this machine owned by Stratovox collectors who are active members. Of these, 53 of them are original dedicated machines. 17 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 7 active VAPS members with a Stratovox machines for sale. There is one active VAPS member with an extra Stratovox circuit board for sale.
Wanted - There is one active VAPS member currently looking for Stratovox.
This game ranks a 16 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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