Aliens swarm at the top of the screen, swooping down on your spacecraft. Your craft begins with three segments, one deployed at a time. After the "insect" and "fireball" levels, you are able to attempt docking the segments together. A successful dock gives you more firepower for the upcoming levels.
Star Crest was produced by Unknown in 1980.
Unknown released 775 machines in our database under this trade name, starting in 1700. Unknown was based in United States.
Other machines made by Unknown during the time period Star Crest was produced include: Space Combat, Southside Johnny, Yosaku, Star Wars (1979), Solar Fight, Club Lambada, Cruncher, Defense, Defense Command, and Hot Race
Name | Star Crest |
---|---|
Developer | Unknown (United States) |
Year | 1980 |
Type | Videogame |
KLOV/MOG # | 9755 |
Class | Bootleg |
Genre | Shooter |
Monitor |
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Conversion Class | unique |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
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Sound | Amplified Mono (one channel) |
Cabinet Styles |
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This was one of the earliest "multi level" shoot-em-ups which was quite sophisticated for its time. The concept of the three docked ships remains unique and pre-dates Galaga.
The key to playing this game is docking as quickly as possible - and never failing to dock. Also, once you have lost ships one and two, you are doomed. Ship three is huge, and easily hit. The real action is when ships two and three are docked - you can lose ship one and still do well at this game. Only the best players manage to keep ship one for any length of time.
At 60000 points you get a "replay" opportunity. After 60000 points, once your last ship is destroyed (remember there are three ships which dock together", you get the message "enjoy another game", and you get a fresh stack of three ships. However, you continue to play at the same level, which by now is probably insanely fast!
If your docked spaceship is hit, only the first of the docked ships to be hit is destroyed. If you manage to dock all three ships, you can fire five shots. If you then get killed by something crashing into the middle ship you end up with a small ship and a huge ship - which look strange when docked. You get more points for docking your ships quickly, and this can make a big difference to your chance of getting a replay (60000 points), which is actually very difficult.
It is therefore smart to centre your ship as you kill the last of the aliens before each docking mission. Docking occurs after the second wave of "flies" and the fireballs. There are two waves of every type of alien, which differ in colour.
It is really important to race to the right hand side of the screen after you have finished off the second wave of the aliens (called "four-D") which look and sound bird-like. Straight after this wave, you are assaulted by fireballs which are hard to kill. You are in grave danger if you do not hide on the right hand side of the screen for this wave, and only move inwards to fire well-aimed shots and then retreat again! The fireballs are the only things you do not have to shoot to finish the wave, but they are worth the most points.
The "four-d" aliens (which look and sound bird-like) can disappear and re-appear, but continue to move while they are invisible.
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This game is a clone of Moon Cresta in portuguese language which was made available in Brazil.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Scarce - There are 3 known instances of this machine owned by Star Crest collectors who are active members. Of these, 3 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - No active members have added this machine to their wish list.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
CPU: Z80
SOUND: Custom
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