You control an astronaut who ventures through caverns beneath a planet. Climb ladders and move from floor to floor avoiding alien creatures. Trap the aliens by digging holes for them to fall into and then hit them over the head to eliminate them.
Space Panic was produced by Universal in 1980.
Universal released 52 machines in our database under this trade name, starting in 1977. Universal was based in Japan.
Other machines made by Universal during the time period Space Panic was produced include: Alien Invader, Cosmic Guerilla, Cosmic Monsters, Limbo, Get A Way, Magical Spot II, Magical Spot, Cheeky Mouse, Cosmic Alien, and Devil Zone
Name | Space Panic |
---|---|
Developer | Universal (Japan) |
Year | 1980 |
Type | Videogame |
KLOV/MOG # | 9676 |
Class | Wide Release |
Genre | Labyrinth/Maze |
Monitor |
|
Conversion Class | unique |
Game Specific | Space Panic Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Bezel | Space Panic Bezel Image |
Control Panel | Space Panic Control Panel Image |
PCB | Space Panic PCB Image |
On each level, your oxygen supply is limited. After you dig holes, you must lure the aliens into them to trap them. As you go to higher levels, you will have to dig two holes, perfectly placed, one above the other, to keep an alien in.
Aliens range in score per the number of floors you drop them through. Blues score 100,500, Reds score 300,800 and Whites score 8,002,000. My top score so far is 27,530.
Overall Like |
4.33 |
---|---|
Fun (Social) | 1.67 |
Fun (Solo) | 4.33 |
Collector Desire | 4.00 |
Gameplay | 4.33 |
---|---|
Graphics | 3.33 |
Originality | 4.00 |
Sound/Music | 3.33 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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One cool way to kill the aliens is to get two or more to fall into aligned holes and then drop the top one on the others. They all die even though some may not have fallen the normal required distance - red 2 floors, white 3 floors. Also just dropping one from a hole onto another kills both.
One flaw seems to be the aliens ability to jump the hole when your man is slightly out over the hole. Also you can lure them toward you, after you have a hole ready by turning the man to the left and raising one leg. One alien will almost always lock onto your position and try to attack you. When the aliens crawl out after the first rack they escalate to the next color blue becomes red, red becomes white. This means you have to be careful in the placement of the holes to keep them from getting too hard.
58,090 is currently the highest score and level ever published. Achieved by Todd Havlik.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Common - There are 46 known instances of this machine owned by Space Panic collectors who are active members. Of these, 33 of them are original dedicated machines. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 12 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with a Space Panic machine for sale.
Wanted - There are 3 active VAPS members currently looking for Space Panic.
This game ranks a 15 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 7 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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