In this sequel, Pac-Man unlocks doors by flipping over playing cards. Instead of power pills, Pac-Man takes on the powers of two special targets per round. Bonus rounds involve turning over as many cards as possible before finding the red monster.
Pac-Man & Chomp Chomp was produced by Namco in 1983.
Namco released 310 machines in our database under this trade name, starting in 1977. Namco was based in Japan.
Other machines made by Namco during the time period Pac-Man & Chomp Chomp was produced include: Tank Battalion, Warp & Warp, Galaga, New Rally-X, Clay Champ, Mappy, Pac & Pal, Libble Rabble, Phozon, and Grobda
Name | Pac-Man & Chomp Chomp |
---|---|
Developer | Namco (Japan) |
Year | 1983 |
Type | Videogame |
KLOV/MOG # | 8957 |
Class | Wide Release |
Genre | Labyrinth / Maze |
Monitor |
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Conversion Class | Namco Galaxian |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
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Sound | Amplified Mono (one channel) |
Cabinet Styles |
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This installment puts a nice spin on the Pac-Man series. Pac-Man doesn't ever eat any ghosts in this game; he blasts them with the Galaga tractor beam, the smokescreen from Rally-X, musical notes, etc. There are no side exits on the screen, but there is an orange area in the center of the maze that slows down the monsters when they pass through it. The placement of the red monster on the bonus rounds is random, and it appears to not follow any pattern. Only three doors can be unlocked at any given time. "Chomp Chomp", the Pac-dog, often steals the unlocked prizes and takes them to the monster base where they are lost forever.
The object of this game is to clear each round by gobbling up all of the bonus targets. No "dots" are present in this installment (a la Super Pac-Man).
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It is possible to "stun" all of the monsters more than once with a single "power-up" item, giving the player lots of extra bonus points: listen for the alarm and try to get in a few additional shots as the monsters are waking up. In addition, the power-up beams travel through the walls, making it possible to stun the ghosts from a safer vantage point.
COPY OF: Pac & Pal
There are 15,387 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,716 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,516 machines (7,025 unique titles).
Uncommon - There are 9 known instances of this machine owned by Pac-Man & Chomp Chomp collectors who are active members. Of these, 3 of them are original dedicated machines. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 5 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with an extra Pac-Man & Chomp Chomp circuit board for sale.
Wanted - There is one active VAPS member currently looking for Pac-Man & Chomp Chomp.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The game uses two 6809 microprocessors and a Namco 8-channel PSG for sounds.
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