As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allow an alien to capture one of your ships in its tractor beam, you can shoot the foe later and double your fire power!
Nebulous Bee was produced by Unknown in 1981.
Unknown released 775 machines in our database under this trade name, starting in 1700. Unknown was based in United States.
Other machines made by Unknown during the time period Nebulous Bee was produced include: Galaxy, Kick'N Catch Football, Galaxy Games Multi Game Video System, Lil Razzle Dazzle, Hoop Shot!, Big Kong, Billiards The, Car Race, Donkey King, and Frog
Name | Nebulous Bee |
---|---|
Developer | Unknown (United States) |
Year | 1981 |
Type | Videogame |
KLOV/MOG # | 8836 |
Class | Hack/ROM Swap |
Genre | Shooter |
Monitor |
|
Conversion Class | Namco Galaga |
Game Specific | Nebulous Bee Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
This game is the same as Galaga except the enemies have been made more aggressive.
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CHEAT: There is a well-known cheat that causes enemy units to stop firing. It works on most, but not all, machines. On the first stage, kill everything but the two bees in the bottom left corner. Then just wait, dodging the bees' shots, until the bee no longer drops any shots towards you. After the bees stop firing, let it pass for five more trips or so and then kill them. For the rest of the game, the enemies will not drop shots. It will take approximately 15 minutes for the bees to quit shooting at you, so this trick requires a lot of patience.
Some people have reported that this trick also works with two bees from the RIGHT side of the screen. Note that in a two-player game, only one person has to do the cheat for both players to benefit. TRICK: The "Player 1" score counter in Galaga is six digits, but the "Player 2" counter is seven digits. Therefore, most good players start a two-player game and play exclusively on the Player two side so their score will not "roll over" at 999990. Challenging stages are easier if the high score numbers are used to refine your aim.
TRICKS: These tips assume a six-digit high score:
On the first two challenging stages, aim your ships so that your left set of bullets falls between the second and third numbers in the high score list. On subsequent challenging stages, aim one set of bullets between the first and second numbers in the high score list if the units come from the left or between the last and next-to-last numbers if the units come from the right. This will allow you to hit descending enemies at the highest possible point value. If you have more than seven extra men, the marker for the screen will only show 7 1/2 men remaining. Additional extra men will still be credited, even though they will not show on the screen. Galaga "rolls over" after stage 255. After finishing the 255th level, the screen says "Stage 0" and the machine locks up. I have heard unconfirmed reports in the past that the "Stage 0" problem can be circumvented if the last two numbers in your score at the end of level 255 are ?? 80 is what I remember, but it may be something else. After the 1000000 mark, new ships are no longer awarded.
No one knows why the programmer called this game "Nebulous Bee."
Hack/ROM Swap of: Galaga
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Uncommon - There are 8 known instances of this machine owned by Nebulous Bee collectors who are active members. Of these, 8 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - No active members have added this machine to their wish list.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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