Guide Kapt. Krooz'r into the mothership while either shooting, deflecting (with his shield) or avoiding various attacking enemies. Kapt. Krooz'r can only enter the mothership when it extends down a tractor beam. A bonus round, where Kapt Krooz'r must pick up spaceship parts from the Kozmik Junkyard, occurs every fifth round.
Kozmik Krooz'r was produced by Bally Midway in 1982.
Bally Midway released 96 machines in our database under this trade name, starting in 1980. Bally Midway was based in United States.
Other machines made by Bally Midway during the time period Kozmik Krooz'r was produced include: Lazarian, Solar Fox, Wizard Of Wor, Adventures of Robby Roto, The, Crossroads, Bump 'n Jump, Blue Print, Baby Pac-Man, BurgerTime, and Earth Friend
Name | Kozmik Krooz'r |
---|---|
Developer | Bally Midway (United States) |
Year | 1982 |
Type | Videogame |
KLOV/MOG # | 8354 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | Midway MCR II |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Unamplified Stereo (requires two-channel amp) |
Cabinet Styles |
|
Control Panel | Kozmik Krooz'r Control Panel Image |
PCB | Kozmik Krooz'r PCB Image |
Overall Like |
4.50 |
---|---|
Fun (Social) | 4.50 |
Fun (Solo) | 4.25 |
Collector Desire | 5.00 |
Gameplay | 3.40 |
---|---|
Graphics | 4.25 |
Originality | 4.75 |
Sound/Music | 4.25 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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Kozmik Krooz'r may have actually been co-released with Wacko, so Wacko might not actually be a true prequel. Very few were probably produced in the first place, making this a difficult issue to resolve.
Kozmik Krooz'r is housed in a huge purple cabinet with artwork of Kapt. Krooz'r in his flying saucer on both sides. There is also artwork of Kapt. Krooz'r flying in his spaceship and/or zapping enemies on the marquee, the bezel, and the front of the control panel. The monitor is mounted so that it is slightly tilted away from the player, to give some perspective of depth. A yellow plastic spaceship -- the mothership that Kapt. Krooz'r must enter during the game -- constantly spins around. A red LED on the mothership illuminates when it sends out the tractor beam onto the screen. The mothership also has a sticker that says "5000 bonus points" on it.
The control panel is blue with a picure of Kapt. Kroozr near the middle on the top surface of the control panel. The controls are labeled in yellow and red and are "Aim" (the encoder wheel), "Shield" (pressing down the encoder wheel), "Zap" (the trigger on the joystick) and "Krooz" (moving the joystick). A blacklight illuminates the control panel so it appears to glow fluorescent blue, fluorescent red, and fluorescent yellow. A starfield is also illuminated by a blacklight and reflected in front of the monitor onto a transparent mirror.
This game uses the MCR II boardset, which can be converted to play any other MCR II game simply by swapping the ROMS. The mapping of the controls to inputs to the CPU is likely to be different, since it is for almost every other MCR II game. Otherwise, Kozmik Krooz'r may technically be converted to play any other MCR II series game.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Uncommon - There are 20 known instances of this machine owned by Kozmik Krooz'r collectors who are active members. Of these, 16 of them are original dedicated machines. 4 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - Popular - There are 12 active VAPS members currently looking for Kozmik Krooz'r.
This game ranks a 6 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 18 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
Kozmik Krooz'r is an MCR series game that suffers from all the problems common to other games of that series. There is often battery damage on the power supply regulator board and the ribbon cables connecting the three boards often go bad. If the yellow plastic spaceship does not spin for any reason, the game will not boot, remaining hung at a green grid screen. There is a purple sense wire running from a PCB below the saucer to the motherboard. This wire must get grounded at power-on to boot the game.
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