A mother kangaroo must climb through the treetops trying to rescue her son while punching out pink monkeys that throw apples at her. The kangaroo may eat fruit along the way to receive points.
Kangaroo was produced by Atari in 1982.
Atari released 137 machines in our database under this trade name, starting in 1972. Atari was based in United States.
Other machines made by Atari during the time period Kangaroo was produced include: Neutron Star, Tempest Tubes, Tempest, Triangle, Maze Invaders, Akka Arrh, Atari Force Liberator, Fast Freddie, Black Widow, and Gravitar
Name | Kangaroo |
---|---|
Developer | Atari (United States) |
Year | 1982 |
Type | Videogame |
KLOV/MOG # | 8275 |
Class | Wide Release |
Genre | Platform |
Monitor |
|
Conversion Class | unique |
Game Specific | Kangaroo Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player Ambidextrous |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Bezel | Kangaroo Bezel Image |
Control Panel | Kangaroo Control Panel Image |
Side Art | Kangaroo Side Art Image |
PCB | Kangaroo PCB Image |
Mama Kangaroo must save Kid Kangaroo from an entire gang of nasty monkeys. She must climb up ladders, jump onto platforms, leap across gaps and so on to rescue him.
The monkeys will oppose her by throwing apples at her, either overhand or underhand. If they throw apples at her underhand, Mama Kangaroo must jump over them, but if they throw them overhand, she must duck. The monkeys will also drop apple cores and Mama Kangaroo must either avoid them or punch them to score points. Mama Kangaroo can also collect fruits and vegetables including strawberries, pineapples, cherries, tomatoes, etc. to score points. Mama Kangaroo can also ring a bell to make more fruits and vegetables appear.
Whenever Mama Kangaroo is close to a monkey, she can punch the monkey and knock him out. There is also a boxing gorilla called Big Ape who will occasionally appear on some levels and will try to deprive Mama Kangaroo of her boxing gloves and leave her defenseless, but she can punch Big Ape to knock him off the screen. If Mama Kangaroo is disarmed of her gloves, she must reach Kid Kangaroo before the dangers increase.
There are four different levels. The first level just has three floors connected to three long ladders. The second level is the same as the first except that on each floor, there are platforms that Mama Kangaroo must jump onto to get to each short ladder on each floor. On the third level, the cage in which Kid Kangaroo is imprisoned is held up by an entire stack of monkeys and there is an entire horde of apples that the monkey will unleash if five of them climb up there. On this level, Mama Kangaroo must punch each monkey in the stack several times until the cage is lowered and when the cage has been lowered enough, Mama Kangaroo must climb to the next floor to get to Kid Kangaroo before the cage is raised again or before the monkeys have the horde of apple cores unleashed. On the fourth level, there are odd connections of floors, platforms and ladders and the monkeys will throw apples and drop apple cores more unpredictably.
On each level, Mama Kangaroo must rescue Kid Kangaroo in order to proceed to the next. Everytime Kid Kangaroo is rescued, he says "MOM" while "Oh! Susanna" plays. After all four levels are completed, the game starts over again and with increased difficulty.
Jumping is kind of tough in this game because you have to make a quick direction change. The game play would be improved if a jump button had been added to the original control panel. The graphics in this game have a lot of glitches.
Overall Like |
3.20 |
---|---|
Fun (Social) | 2.40 |
Fun (Solo) | 3.20 |
Collector Desire | 3.00 |
Gameplay | 3.20 |
---|---|
Graphics | 3.00 |
Originality | 3.25 |
Sound/Music | 2.60 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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The side-art on this game features a white background with an cartoon-ish action shot over it.
Game uses the same Audio Regulator II board as most other Atari games of this era Dig Dug, Star Wars, et. al..
Sun Electronics licensed Kangaroo to Atari, Inc. Two different program ROMs where made for this game. The only difference was the Sun Electronics and Atari copyright notice. Both program ROM boardsets for Kangaroo have Sun Electronics silkscreen on them.
There are 15,211 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,644 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,563 machines (6,981 unique titles).
Very Common - There are 245 known instances of this machine owned by Kangaroo collectors who are active members. Of these, 171 of them are original dedicated machines. 5 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 67 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 9 active VAPS members with a Kangaroo machines for sale. There are 5 active VAPS members with a Kangaroo circuit boards for sale.
Wanted - There are 10 active VAPS members currently looking for Kangaroo. There is one active VAPS member looking for a Kangaroo circuit board set.
This game ranks a 63 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 22 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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Year | Count | Median $ | Average $ |
---|---|---|---|
2015 | 1 | 575.00 | 575.00 |
2016 | 2 | 460.00 | 460.00 |
2017 | 3 | 708.00 | 676.83 |
All Years | 6 | 575.00 | 587.58 |