A vertical-scrolling shoot-em-up. Pilot a space fighter through waves of aliens, using warps and the "mystery" to escape danger and gain extra points. Aliens mutate into more dangerous forms the longer they survive.
Juno First was produced by Konami in 1983.
Konami released 434 machines in our database under this trade name, starting in 1978. Konami was based in Japan.
Other machines made by Konami during the time period Juno First was produced include: Jackler, Video Hustler, Tactician, Super Cobra, Scramble, Gyruss, Hyper Olympic, Mega Zone, Roc'n Rope, and Track & Field
Name | Juno First |
---|---|
Developer | Konami (Japan) |
Year | 1983 |
Type | Videogame |
KLOV/MOG # | 8261 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | Konami Classic |
Game Specific | Juno First Pinout |
Dipswitch Settings | |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Waves of aliens are trying to destroy your fighter craft. Waves increase in difficulty, with every third or fourth wave being a formation wave where the aliens appear and attack in a particular pattern. Aliens mutate into more dangerous forms the longer they survive, so they should be killed as quickly as possible. The radar at the top of the screen shows what kinds of aliens are approaching and where they will appear.
The aliens usually release white bombs these cannot be shot down, only avoided. They also release homing bombs, which are more dangerous but can be destroyed. Shooting the asteroid and capturing the "mystery" inside will stop the aliens from firing altogether for about 10 seconds, and give you bonus points for each alien you kill.
You have 99 seconds to complete each wave. The quicker you complete the wave, the higher your bonus. An extra ship is awarded every 100,000 points.
Using the warp button lets you escape from sticky situations. You have three warps for each wave, but warps do not accumulate from wave to wave.
Overall Like |
4.67 |
---|---|
Fun (Social) | 3.00 |
Fun (Solo) | 4.67 |
Collector Desire | 4.67 |
Gameplay | 4.67 |
---|---|
Graphics | 4.33 |
Originality | 3.25 |
Sound/Music | 4.67 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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To jumpstart your score, avoid shooting anything until the asteroid appears usually about 15 to 20 seconds into each wave. Since aliens get more hostile over time, this only works well for the first few non-formation waves.
The game has only sixteen distinct waves. Once you pass the sixteenth wave, they will repeat, starting over with wave one the aliens, however, remain very hostile. Scores start over at zero once you pass one million points.
The cabinet exterior is dark blue trimmed in black, with orange and yellow stenciled artwork.
LICENSOR: Gottlieb
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Very Common - There are 79 known instances of this machine owned by Juno First collectors who are active members. Of these, 37 of them are original dedicated machines. 42 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 2 active VAPS members with a Juno First circuit boards for sale.
Wanted - Popular - There are 12 active VAPS members currently looking for Juno First. There are 3 active VAPS members looking for Juno First boards sets.
This game ranks a 24 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 27 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The game uses a 6809 microprocessor, a Z80 microprocessor, and a 8039 microprocessor. For sound it uses one AY-3-8910 PSG and a DAC.
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