A one-on-one 2-D fighter with excellent animation and sound. Players control up to two characters simultaneously using the "Stand" button.
This is the Japanese version of Jojo's Venture - Jojo No Kimyou Na Bouken.
Jojo No Kimyou Na Bouken was produced by Capcom in 1998.
Capcom released 230 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.
Other machines made by Capcom during the time period Jojo No Kimyou Na Bouken was produced include: Pocket Fighter, Battle Circuit, Street Fighter III - New Generation, Marvel Super Heroes Vs. Street Fighter, Red Earth, 1945, Rival Schools - United By Fate, Marvel Vs. Capcom, Jojo's Venture, and Magical Tetris Challenge Featuring Mickey
Name | Jojo No Kimyou Na Bouken |
---|---|
Developer | Capcom (Japan) |
Year | 1998 |
Type | Videogame |
KLOV/MOG # | 8238 |
Class | Wide Release |
Genre | Fighting |
Monitor |
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Conversion Class | Capcom CPS III - JAMMA |
External Device | CDR - CPS-3 System |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Controls |
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Sound | Capcom Q-Sound - Amplified Stereo |
Cabinet Styles |
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You choose one of the six heroes, or one of the four villains, to go kill the vampire Dio Brando. Each character has a seperate, ongoing storyline. You control your character like in any other Street Fighter-type game, but special moves are done by using the "stand" button to call upon your "Stand" -- your psychic persona. Each "Stand" has a different power, from speed, to fire control, to stopping time.
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To get to bonus fights (such as Death 13, and D'Arby) play through the game with no losses, and finish each opponent off with a super move.
This game is based on a long-running Japanese comic series and anime, Jojo's Bizarre Adventure. This game is based on part III of the manga and follows the story extremely closely (except for the alternate "villain" and "hero" storylines).
A running gag in the series is that characters are named after American music groups/musicians. However, for the US version, they changed many of the names slightly to avoid copyright infringement (ex. Chaca=Chaka Khan, Vanilla Iced=Vanilla Ice, etc).
This game uses the CPS-3 architecture which means that it can be converted to any other CPS-3 game such as Street Fighter III, Warzard, et. al.
Japanese version of Jojo's Venture.
There are 15,364 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,708 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,365 machines (7,023 unique titles).
Uncommon - There are 14 known instances of this machine owned by Jojo No Kimyou Na Bouken collectors who are active members. Of these, It is an original dedicated machine. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 12 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with an extra Jojo No Kimyou Na Bouken circuit board for sale.
Wanted - No active members have added this machine to their wish list.
This game ranks a 5 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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