In The Groove utilizes similar mechanics to Konamis Dance Dance Revolution series. The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over flashing stationary arrows. When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Longer arrows referred to as holds must be held down for their entire length for them to count. Successfully hitting the arrows in time with the music fills the life bar, while failure to do so drains it. If the life bar is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the players performance with a letter grade and a percentage score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine the limit is usually 35 songs per game.Stepcharts on In the Groove can sometimes contain 3 or 4 arrow combinations usually hit with the assistance of hands. Stepcharts can also contain Mines. If a player is on an arrow when a mine passes through the step zone for that arrow, it will explode and health will be lost.
In The Groove was produced by Roxor Games in 2004.
Roxor Games released 3 machines in our database under this trade name, starting in 2004. Roxor Games was based in United States.
Other machines made by Roxor Games during the time period In The Groove was produced include: Tux Racer, and Road Rebel
Name | In The Groove |
---|---|
Developer | Roxor Games (United States) |
Year | 2004 - 2005 |
Type | Videogame |
KLOV/MOG # | 18411 |
Class | Wide Release |
Genre | Dance/Rhythm |
Monitor |
|
Game Play | Competitive |
Control Panel Layout | Multiple Player |
Sound | Amplified Stereo with Subwoofer (three channel) |
Cabinet Styles |
|
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