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Great Mahou Daisakusen Great Mahou Daisakusen - Japanese Logo - Katakana / Kanji

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Description

A vertical shooter with four selectable fighters, each with different capabilities.

Great Mahou Daisakusen was produced by 8ing/Raizing in 2000.

8ing/Raizing released 12 machines in our database under this trade name, starting in 1993. 8ing/Raizing was based in United States.

Other machines made by 8ing/Raizing during the time period Great Mahou Daisakusen was produced include: Armed Police Batrider, Bloody Roar 2, Beastorizer, Bloody Roar, Kingdom Grand Prix, Brave Blade, Dimahoo, and Magic Great Battle

Great Mahou Daisakusen
Great Mahou Daisakusen

Specs

Name Great Mahou Daisakusen
Developer 8ing/Raizing (United States)
Year 2000
Type Videogame
KLOV/MOG # 8003
Class Wide Release
Genre Shooter
Monitor
Conversion Class Capcom CPS II - JAMMA
# Simultaneous Players 2
# Maximum Players 2
Game Play Joint
Control Panel Layout Multiple Player
Controls
  • Joystick: 8-way
  • Buttons: 3 - Shoot/Charge|Rapid Fire|Bomb
Sound Capcom Q-Sound - Amplified Stereo
Cabinet Styles
  • Upright/Standard

Game Introduction

In a futuristic yet Dungeons-and-Dragons type environment (dragons or turtles with laser cannons on their backs and lots of little red eyed green goblins in a cartoony style), you and a friend (out of four characters) fly and blast through the stages colecting items for point and to fill up the chart at the end (there are hundreds of items: foods, swords, armors, boots, etc.).

The graphics are excellent with an amazing amount of things happening on screen at almost all times. There are incredibly difficult bosses near the end and tons of fast moving backgrounds add to the confusion. The music and sounds are typical of the CPS II system. There are many different kinds of bullets and explosions from the enemies that fill the screen.

The following is an approximate quote from the introduction of the game:They came from underground. The earth was really hollow! Now we are under attack by the Gobligan empire! Who's gonna stop them? They are the tough bounty hunters. Are you great? We are great!

Game Play

The characters all have a forward machine gun style shot, their own "invincible for a second" super bomb style attack, and a personalized charge attack. The charge attack can be activated after collecting the magic book icon which adds two satellites to your ship (these actually carry out the charge). When the charge button is held down, the charge burst is armed and then the character changes back and forth from red to blue. If released while red, the attack will be particularly damaging to blue enemies. A blue attack will be particularly damaging to red enemies. Also, when destroyed by the charge attack, enemies drop icons of armor, swords, shields, food, boots, helmets, jewelry or special items that can be collected for points. The weapons fired by your satelites also change color from red to blue and will neutralize similar colored enemy bullets, so the color of your ship is very important.

There are also yellow diamonds to collect that fill up a meter at the bottom of the screen. Once the meter fills up completely, you will hear a chime and a treasure chest containing an additional bomb will appear for you to collect. The meter will also reset to zero once it fills up.

Great Mahou Daisakusen KLOV/IAM 5 Point User Score: 0.00 (0 votes)

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Cheats, Tricks, Bugs, and Easter Eggs

There are four secret characters in this game. To access them, put in your credits, then enter "UP, UP, LEFT, DOWN, DOWN, RIGHT, A, B, A, B, A" using the game controls. Then hit the start button and the four original characters along with the four secret characters should be accessible.

There are also many secret items that can be collected in this game (I have yet to verify all of these but most are correct):
Legend Items

  • Legend Sword - Beat the Stealth Dragon with at least four bombs in reserve.
  • Legend Shoes - Beat the Turtle-tank (not the type appearing at the beginning of stage three -- in the game, there are five of the type you DO want) by level-8 charge shot with at least four bombs in reserve.
  • Legend Shield - Beat the Chestmonster with at least four bombs in reserve.
  • Legend Armor - Beat the Turtle-tank (of the type that DOES appear at the start of stage three; there's two in the game) by level-8 charge shot with at least four bombs in reserve. You can also get it by destroying the "throne-battery" which is placed in front of the coliseum at the final stage.
  • Legend Helmet - Beat the battery (which fires four red bullets) which is placed at the center of Busturtle-R in the sixth stage by charge shot, and do not use any bombs between Busturtle-R's appearance and this action. This will be rather difficult with Solo-Bang, Karte, Gain, Chitta, or Birthday.

Capcom Items

  • Pinwheel - Charge shot the Goblins which appear at the start point of the first stage with an empty bomb meter (i.e. the gauge right below your charge shot meter).
  • "Mobichan" - Destroy the side drill which shoots a fan of bullets by charge shot in the third stage with an empty bomb meter.
  • Holstein - Beat the Ice Serpent by charge shot in the fourth stage with an empty bomb meter.
  • "Takenoko" - Destroy the drill of the Excavator Tank in the fourth stage with an empty bomb meter.
  • Dragonfly - Destroy the first part of the recessed tank deck in the third stage by bomb. It's also somewhere in the first stage.

Fairy Items (Note: In all cases, you need to destroy the target(s) with a single level-6 or greater charge shot.)

  • Wood Fairy - Destroy the tail drill of the Busturtle in the first and sixth stage.
  • Wind Fairy - Destroy both propellors of Dratrion at the end of stage two.
  • Earth Fairy - Destroy the battery which is placed at the stomach of Dribling (stage three boss) and/or Dribling-R (second stage six mid-boss) by charge shot (as far as I can tell, the targets are the two elemental cylinders on Dribling's back).
  • Water Fairy - Destroy Cypider's abdomen at the end of stage four by charge shot.
  • Fire Fairy - Destroy the last phase of Infernon at the end of stage five or the first phase of the last boss, Gigaface by charge shot.

Jewels

  • Ruby - Have at least three levels each of shot and magic power, kill Busturtle with a level-5 charge shot.
  • Emerald - Have at least four bombs, kill Dratrion with a level-5 charge shot.
  • Crystal - Same conditions as the Emerald, but do it to Dribling.
  • Pearl - Like the Emerald and Crystal, but you need to kill Cypider, and you want to use a level-1 charge shot (maybe it just means any charge shot...I'm not sure...).
  • Diamond - Actually, you do not kill a boss to get this. Four bombs at least, level-1 charge shot, destroy both side-heads of Infernon (or, at least, the sections the heads WERE attached to) with that charge-shot active.

Images

Miscellaneous

Japanese version of Dimahoo.

VAPS Arcade/Coin-Op Great Mahou Daisakusen Census

There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).

Uncommon - There are 16 known instances of this machine owned by Great Mahou Daisakusen collectors who are active members. Of these, 16 of them are only circuit boards which a collector could put into a generic case if desired.

Wanted - No active members have added this machine to their wish list.

This game ranks a 8 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

Rarity and Popularity independently are not necessarily indications of value. [More Information]

Flyers

Legacy

  1. Mahou Daisakusen
  2. Shippuu Mahou Daisakusen Kingdom-Grandprix
  3. Great Mahou Daisakusen

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