A beat-em-up role-playing game that allows up to four players to choose one of the following characters: an elf-mage/warrior, human-fighter, dwarf-fighter, human-cleric, human thief or a human mage. Throughout the game, players must fight and solve puzzles. The group may choose to take different routes during the quest.
Dungeons Dragons: Shadow Over Mystara was produced by Capcom in 1996.
Capcom released 229 machines in our database under this trade name, starting in 1984. Capcom was based in Japan.
Other machines made by Capcom during the time period Dungeons Dragons: Shadow Over Mystara was produced include: Battle Arena Toshinden 2, Buster Buddies, Mega Man: The Power Battle, Marvel Super Heroes, 19XX: The War Against Destiny, Quiz Nanairo Dreams: Nijiirochou No Kiseki, Street Fighter Alpha 2, CP System III, Rockman 2: The Power Fighters, and Star Gladiator
Name | Dungeons Dragons: Shadow Over Mystara |
---|---|
Developer | Capcom (Japan) |
Year | 1996 |
Type | Videogame |
KLOV/MOG # | 7667 |
Class | Wide Release |
Genre | Scrolling Fighter |
Monitor |
|
Conversion Class | Capcom CPS II JAMMA |
# Simultaneous Players | 4 |
# Maximum Players | 4 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Capcom Q-Sound - Amplified Stereo |
Cabinet Styles |
|
PCB | Dungeons Dragons: Shadow Over Mystara PCB Image |
This game adds two characters not found in the original game: a female Thief and a male Mage. This version also allows up to two players to select the same character but with different costumes/graphics, thus allowing for a total of twelve "different" characters to choose from. Additionally, this game also has several new features such as character specialty attacks and immunity from "friendly fire."
The players are adventurers: a human fighter, a human Cleric, a female Elf warrior-mage, a Dwarven warrior, a female human Thief and a human Magic User. They travel from place to place performing heroic deeds and making the world safe from the forces of darkness, all the while fighting monsters, gathering treasure and advancing in power.
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BUG: Choose a character with a 6-character name. Press the name button and then erase it and start pressing buttons to put your own letters in. The timer to enter your name will reset as long as you are pressing buttons to enter letters. What happens is that you can continue to enter more letters than the code expects and you begin to over-write the area of memory that contains character information and inventory. Depending on what letters you enter and how many you enter you can continue the game at the beginning of the next stage and already be Hasted, Invulnerable, Invisible, possessing powerful weapons, etc. The character info on screen is all garbled. Once you make it to the first shop you can drag apparently empty inventory items into the trash for large sums of silver. The game will lock up quite frequently though - especially when you pick up items that hold specific places in memory. Try using about 110 M's for a name. This glitch was removed with the later revision.
TIP: There is a 3rd cursed sword in the game, It is located near the 1st/2nd dragon when falling downwards through a level. Pick up the cursed sword and keep using it. It will slowly kill you and it cannot be fixed by the cleric. If you persevere for long enough, it will be unleashed and un-curse itself. This is the legendary sword the game keeps making references to when you complete it. It does horrendous damage and is very fast. It's best used with the dwarf and his whirlwind attack but works equally well with the invulnerable thief.
The gameplay and graphics are like an updated version of Capcom's Final Fight. The little sword-swinging flourish the fighter does after defeating a major enemy is taken directly from Capcom's previous side-scrolling sword fighting game, Knights Of The Round.
Although this game is a direct swap for other CPSII games such as Dungeons Dragons: Tower Of Doom, the locations of the "Select Option" and "Fire Option" buttons are reversed when compared to the original game.
The game forbids the initials 'SEX' on the name selection screen. If you try, it gets changed based on the character you choose:
Fighter : 'CRASSUS'
Cleric : 'GRELDON'
Elf : 'LUCIA'
Magic User : 'SYOUS'
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Very Common - There are 91 known instances of this machine owned by Dungeons Dragons: Shadow Over Mystara collectors who are active members. Of these, 9 of them are original dedicated machines. 10 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 72 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There are 4 active VAPS members with a Dungeons Dragons: Shadow Over Mystara circuit boards for sale.
Wanted - There are 6 active VAPS members currently looking for Dungeons Dragons: Shadow Over Mystara. There are 5 active VAPS members looking for Dungeons Dragons: Shadow Over Mystara boards sets.
This game ranks a 28 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 20 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The third and fourth player controls are mapped to the option connector on the CPS2 board. The fourth button for players one and two are mapped to the JAMMA connector on pins 25 and c, respectively.
This game suffers from the usual Capcom battery death problem. The only fix for most of these games is to return the board to Capcom for repair.
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