A vertical space shooter with disco music and an announcer. The game was only released in Japan.
Dangun Feveron was produced by Cave in 1998.
Cave released 28 machines in our database under this trade name, starting in 1997. Cave was based in United States.
Other machines made by Cave during the time period Dangun Feveron was produced include: DoDonPachi, Fever On, Uo Poko, Do-Don-Pachi Dai-Fukkatsu, DoDonPachi SaiDaiOuJou, and Ketsui - Kizuna Jigoku Tachi
Name | Dangun Feveron |
---|---|
Developer | Cave (United States) |
Year | 1998 |
Type | Videogame |
KLOV/MOG # | 7511 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Stereo (two channel) |
Cabinet Styles |
|
Flying to the beat of popular 70's disco songs, shoot your way through five enemy-filled stages, rescuing prisoners along the way.
You begin the game by choosing three different settings: fire spread (narrow, medium, wide), special weapon (hunter, roller, bomber), and speed (4 settings). Then, you are immediately thrown into the action.
Holding down Fire as you play will charge your guns to eventually start shooting the special weapon you chose. It's less powerful than your regular guns but more versatile. If the "Full Auto" is enabled, you can use this button to rely strictly on your more-powerful regular guns.
Scoring in this game is very unique. Enemies you blast will mostly be worth a certain fixed value (hence called the scoring number). You improve this number by rescuing the prisoners enemies release when destroyed (they spin around in blue spheres when released). The faster you destroy an enemy, the more prisoners will be released. Each one you collect (without a miss) increases the scoring number by one, and the game will highlight every tenth prisoner you have rescued in a row. Be careful, as they will bounce off the bottom of the screen and begin an ascent toward the top where they will disappear (to warn you, a prisoner going back up will flash red). Letting a prisoner disappear off the top will reset the scoring number back to one. For maximum score, you must rescue as many prisoners as possible and take care to rescue each one that you release.
In the meantime, enemies and their fire will fill the screen, forcing you to literally dance around to avoid getting destroyed. At the end of each stage is a huge boss with multiple configurations and parts. You can improve your score by destroying each boss' auxiliary components, which will release prisoners, but this may also cause the boss to become more aggressive. A boss near destruction (the game will warn you, "Watch out!") will usually resort to scattering the screen with fire, so maneuver carefully or use a bomb. Once the boss is destroyed, your stage score is recorded, compared against previous stages, and added to your total. Then, you move on to the next stage. The game ends when you lose all lives or when you clear all five stages.
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BUG: The game will crash and reset if either player tries to collect a bomb while already having four in possession.
LICENSOR: Nihon System
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Common - There are 32 known instances of this machine owned by Dangun Feveron collectors who are active members. Of these, 2 of them are original dedicated machines. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 29 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - No active members have added this machine to their wish list. There are 2 active VAPS members looking for Dangun Feveron boards sets.
This game ranks a 8 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
This game uses an M68000 at 16MHz for the CPU. All sound is produced by a YMZ280B 8-channel ADPCM sound system.
There are no DIP switches on this machine. All settings are done by service mode, which is activated by holding down a service switch while powering up. The service mode offers testing, difficulty settings, and allows toggling continues and the Full Auto feature.
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