Take control of the Sailor Senshi in their quest to thwart the evil Queen Beryl. Punch and kick your way through the streets to the Queen's lair and then stop her madness.
Bishoujo Senshi Sailor Moon was produced by Banpresto in 1995.
Banpresto released 30 machines in our database under this trade name, starting in 1992. Banpresto was based in Japan.
Other machines made by Banpresto during the time period Bishoujo Senshi Sailor Moon was produced include: Mazinger Z, Chouzikuu Yousai Macross - Macross II, Dragon Ball Z, Gundam, Mobile Suit Gundam - Kidou Senshi Gundam, Super Slams, Ultra X Weapon, Dragon Ball Z 2 Super Battle, Juudan Arashi Gundhara, and Pretty Soldier Sailor Moon
Name | Bishoujo Senshi Sailor Moon |
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Developer | Banpresto (Japan) |
Year | 1995 |
Type | Videogame |
KLOV/MOG # | 7131 |
Class | Wide Release |
Genre | Scrolling Fighter |
Monitor |
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Conversion Class | JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
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Sound | Amplified Stereo (two channel) |
Cabinet Styles |
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The game is based upon the Toei anime series of the same name. It features characters and enemies from the original "Bishoujo Senshi Sailor Moon" series, including the occasional assist from Tuxedo Kamen and Queen Beryl as the final enemy.
Up to two Sailor Senshi can attack familar-looking enemies in traditional scrolling fighter style. Each Sailor Senshi can punch, kick, jump, and throw. Clear each area of enemies to advance in the stage, then defeat the boss at the end of each stage to move on to the next.
Objects can either be dropped by enemies or revealed after hitting various obstacles. They include food to replenish lost health, various trinkets for bonus points, and magic crystals that are needed to activate the Special attack.
You must have at least one crystal to use the special attack (which attacks all enemies on screen), and you can hold up to five. The more crystals you have when you use special power, the more effective it is. Each level carries its own unique animation. At five, you see the Sailor Senshi's signature attack from the anime (Sailor Moon: Moon Tiara Action, Sailor Mercury: Mercury Bubble Spray, Sailor Mars: Mars Fire Soul, Sailor Jupiter: Supreme Thunder, Sailor Venus: Twin Crescent Beam).
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Whenever Tuxedo Kamen appears, pick up the rose he throws to regain full health.
This game was adapted from the Japanese animation series of the same name.
The initials in the High Score are derived from the names of the Japanese voice actresses for Sailor Moon, with their respective role as the selected character:
Japanese version of Pretty Soldier Sailor Moon.
The machine maintains a popularity contest to judge who is the most popular Sailor Soldier chosen on the machine. On a fresh start, it has in order Sailor Mercury, Sailor Venus, Sailor Moon, Sailor Jupiter, and Sailor Mars. The poll results appear immediately after the high score screen.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Scarce - There are 5 known instances of this machine owned by Bishoujo Senshi Sailor Moon collectors who are active members. Of these, 5 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - No active members have added this machine to their wish list. There is one active VAPS member looking for a Bishoujo Senshi Sailor Moon circuit board set.
This game ranks a 2 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The game options are set via two banks of DIP switches. Service mode is for testing only.
Main CPU: Motorola 68000, 16MHz
Sound CPU, Zilog Z80, 8MHz
Sound Hardware: YM-2151a, stereo, 4MHz; 2xOKI6295, 16kHz each
The video hardware runs at 320x240 and incorporates scaling capabilities found later in games by Cave.
Large amounts of the game data are dedicated to the Special animations.
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