The third game in this series. The player controls an aircraft whose mission is to combat world terrorism. Each pilot has a storyline that goes along with the game.
Aero Fighters 3 was produced by Video System Co. Ltd. in 1995.
Video System Co. Ltd. released 30 machines in our database under this trade name, starting in 1989. Video System Co. Ltd. was based in Japan.
Other machines made by Video System Co. Ltd. during the time period Aero Fighters 3 was produced include: Super Volley '94, Aero Fighters 2, Sonic Wings 2, Power Spikes II, Bakuretsu Crash Race, Sonic Wings 3, Taisen Mahjong Final Romance R, Pop 'n Bounce, Aero Fighters Special, and Quiz & Variety Sukusuku Inufuku
Name | Aero Fighters 3 |
---|---|
Developer | Video System Co. Ltd. (Japan) |
Year | 1995 |
Type | Videogame |
KLOV/MOG # | 6819 |
Class | Wide Release |
Genre | Scrolling Shooter |
Monitor |
|
Conversion Class | Neo Geo MVS |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Stereo (two channel) |
Cabinet Styles |
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The game's fighter pilots come from different countries. Each one has a different storyline that unfolds during the gameplay. Also, depending on what country they serve, they get respective currency (or point) bonuses. Each pilot can expand their weapons and collect power-ups for extra large onslaughts.
The object of the game is to fly from country to country and destroy all opposition around the world before flying into outer space to combat the phantom menace responsible for the terrorism. One enemy shot destroys the player's plane and releases a special power-up that the plane may have been carrying. If the player's final ship is destroyed, all power-ups and extra bombs are released and can be collected if the player continues or a second player is still active and vice-versa. However, on the final mission in outer space, the player is forced to start again at the beginning of the space mission unless two players are active.
Overall Like |
4.00 |
---|---|
Fun (Social) | 5.00 |
Fun (Solo) | 5.00 |
Collector Desire | 5.00 |
Gameplay | 5.00 |
---|---|
Graphics | 4.00 |
Originality | 5.00 |
Sound/Music | 5.00 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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Aero Fighters 2 and Aero Fighters 3 (Sonic Wings 2 and Sonic Wings 3) were sold exclusively as NEO*GEO Cartridges. The first Aero Fighters (Sonic Wings) was sold as a JAMMA conversion kit.
Ths game uses a Neo-Geo marquee instruction card and an optional monitor bezel instruction card. The game may also be found with a seperate marquee for any single game Neo-Geo upright cabinet.
This game is known as Sonic Wings 3 in Japan.
There are 15,211 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,644 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,563 machines (6,981 unique titles).
Common - There are 33 known instances of this machine owned by Aero Fighters 3 collectors who are active members. Of these, 3 of them are original dedicated machines. One is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 29 of them are only circuit boards which a collector could put into a generic case if desired.
Wanted - No active members have added this machine to their wish list.
This game ranks a 8 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
The game's hardware is SNK's cartridge-based NEO*GEO system. The main board uses a Motorola 68000 processor clocked at 12 Mhz, a Zilog-80 processor clocked at 4 Mhz to handle the Yamaha 2610 Music Synthesizer and ADPCM sound ICs.
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TOP WATCHED LISTINGS FOR: Aero Fighters 3
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