The Hyper Neo Geo motherboard.
Hyper Neo Geo 64 was produced by SNK in 1997.
SNK released 187 machines in our database under this trade name, starting in 1978. SNK was based in Japan.
Other machines made by SNK during the time period Hyper Neo Geo 64 was produced include: King Of Fighters '96, The, Neo Drift Out New Technology, Art Of Fighting 3 - The Path Of The Warrior, Kizuna Encounter: Super Tag Battle, Metal Slug, Roads Edge, Puzzle De Pon! R, Last Blade, The, Samurai Shodown 64, and King Of Fighters '97, The
Name | Hyper Neo Geo 64 |
---|---|
Developer | SNK (Japan) |
Year | 1997 |
Type | Videogame |
KLOV/MOG # | 8164 |
Class | Wide Release |
Genre | System |
Monitor |
|
Conversion Class | JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Either |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Either (Mono or Stereo) |
Cabinet Styles |
|
PCB | Hyper Neo Geo 64 PCB Image |
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The game can include a digital camera which is mounted on top of the LCD screen.
There are 15,301 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,683 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 167,079 machines (7,007 unique titles).
Very Common - There are 57 known instances of this machine owned by Hyper Neo Geo 64 collectors who are active members. Of these, 4 of them are original dedicated machines. 2 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet. 51 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with a Hyper Neo Geo 64 machine for sale. There is one active VAPS member with an extra Hyper Neo Geo 64 circuit board for sale.
Wanted - No active members have added this machine to their wish list.
This game ranks a 25 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
CPU 64bit RISC Chip with 4Mb RAM and 64Mb Program Memory, built locally near CPUBRColors 16.7 million maximum 4,096 simultaneousBR3D Branch Vertex Memory96Mb, Texture Memory16Mb maximumBR2D Sprite Branch 60 frames per second animation Character Memory128Mb Scaling, montage, chain, mosaic, mesh, action, updown, rightleft reverseBR2D Scrolling Branch Number of Game Planes4 Character Memory64Mb Scaling, revolution, morphing horizontalvertical screen partitioning and line scrollingBRSound 32 Channels Maximum Sampling Frequency44.1 KHz Wavetable RAM32Mb
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