Three ESPers fight to save the world from a massive enemy force.
ESP RA.DE. was produced by Atlus/Cave in 1998.
Atlus/Cave released 3 machines in our database under this trade name, starting in 1995. Atlus/Cave was based in United States.
Other machines made by Atlus/Cave during the time period ESP RA.DE. was produced include: Do Don Pachi, and Don Pachi
Name | ESP RA.DE. |
---|---|
Developer | Atlus/Cave (United States) |
Year | 1998 |
Type | Videogame |
KLOV/MOG # | 7684 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | JAMMA |
# Simultaneous Players | 2 |
# Maximum Players | 2 |
Game Play | Joint |
Control Panel Layout | Multiple Player |
Controls |
|
Sound | Amplified Stereo (two channel) |
Cabinet Styles |
|
Choose from one of three ESPers (ESP=ExtraSensory Perception) gifted with incredible psychic powers (including the ability to fly), each with the same goal though for different reasons. Take control of either Yusuke Sagami (a high school student), J-B 5th (a Russian assassin), or Irori Mimasaka (a little girl devoted to peace) and fight your way through five stages to eliminate an evil ESPer uprising.
Depending on the character you choose, your firepower will vary (Yusuke has a powerful narrow beam, J-B has a spreading beam, and Irori has a wide beam). You might fight both machinery and other ESPers in your quest to stop the uprising. Along the way, you can collect power-up tokens, bonus tokens, and psychic energy for your special attack.
Each character has three different attacks: the unique primary attack mentioned previously (which you can hold down for continuous fire), a secondary attack that launches small but powerful bombs (ammunition for this attack is limited but recharges quickly; capacity depends on the character), and the special attack. Once you hold down C, you use some of your psychic energy to build an aura around you to protect you. Any enemy fire that comes into contact with this aura will change into bonus tokens you can collect. Maintaining this aura costs additional psychic energy until you release C to launch a massive psychic wave straight ahead. The larger the aura, the more powerful the attack (the aura will flash when at maximum).
Bonus tokens you collect will accumulate until you reach a certain level, at which point it will start counting down. If you can release powerups at this time, they will all be psychic energy.
Each character has a specific starting stage. Yusuke starts at the High School, J-B the Mall, and Irori the Bay. The next two stages are in random order, then there is the subway and then the final stage: Yaksa Fortress, which is itself in two parts. At the end of each stage, you must confront either a massive machine (one large life gauge) or a powerful ESPer like yourself (multiple smaller gauges). Both will assail you with varying attacks and techniques. ESPer bosses are tricky, as each gauge represents a psychic barrier you must break down. Each time you break down a barrier and wound the boss, he/she will change strategies, making it more difficult. You must break down all the barriers to kill an ESPer boss. The game ends when you lose all lives or complete all five stages.
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There are 15,268 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,671 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,977 machines (7,000 unique titles).
Very Common - There are 78 known instances of this machine owned by ESP RA.DE. collectors who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit). 77 of them are only circuit boards which a collector could put into a generic case if desired.
For Sale - There is one active VAPS member with an extra ESP RA.DE. circuit board for sale.
Wanted - No active members have added this machine to their wish list. There are 3 active VAPS members looking for ESP RA.DE. boards sets.
This game ranks a 20 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
This game uses an M68000 at 16MHz for the CPU. All sound is produced by a YMZ280B 8-channel ADPCM sound system.
There are no DIP switches on this machine. All settings are done by service mode, which is activated by holding down a service switch while powering up. The service mode offers testing and difficulty settings.
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