Fly your ship inside a space station's different rooms, connected by tubes, to reach and destroy its center core. You must then follow the same path out and escape before the space station blows up.
Cosmic Chasm was produced by Cinematronics in 1983.
Cinematronics released 33 machines in our database under this trade name, starting in 1976. Cinematronics was based in United States.
Other machines made by Cinematronics during the time period Cosmic Chasm was produced include: Zzyzzyxx, Freeze, Jack The Giantkiller, War Of The Worlds, Solar Quest, Hovercraft, Brix, Dragon's Lair, World Series Baseball, and Space Ace
Name | Cosmic Chasm |
---|---|
Developer | Cinematronics (United States) |
Year | 1983 |
Type | Videogame |
KLOV/MOG # | 7400 |
Class | Wide Release |
Genre | Shooter |
Monitor |
|
Conversion Class | unique |
Game Specific | Cosmic Chasm Pinout |
# Simultaneous Players | 1 |
# Maximum Players | 2 |
Game Play | Alternating |
Control Panel Layout | Single Player Ambidextrous |
Controls |
|
Sound | Amplified Mono (one channel) |
Cabinet Styles |
|
Overall Like |
2.50 |
---|---|
Fun (Social) | 4.00 |
Fun (Solo) | 3.50 |
Collector Desire | 4.00 |
Gameplay | 3.50 |
---|---|
Graphics | 3.00 |
Originality | 2.00 |
Sound/Music | 2.50 |
Personal Impressions and Technical Impressions each account for half of the total score.
Within the Personal Impressions category, Like
carries a little more weight than the other factors.
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This game first appeared for the Vectrex home video game system produced by CGE and Milton Bradley. This was the first home game to be converted into a commercial arcade game. This was the last color vector game released by Cinematronics, which was in Chapter 11 bankruptcy at the time.
However, other color vector games were developed, but never released. One involved driving down a road and shooting things, Hover-something, I think in 3D. The vector monitor displayed both images and mirrors separated the two and presented them to the player's eyes. A single prototype was built and the game was ready to go when it was cancelled.
The programmer behind Cosmic Chasm I'm drawing a blank on the name also did some significant work on a game that would have played somewhat like this game, only with a larger playing field containing no walls. Several layers of "stars" scrolled at different rates, to show depth! to show the movements of the ship. There was a radar display, to show an overview of the playing field and larger enemy ships to hunt down and destroy. The programmer developed the game with no direction there was very little direction at Cinematronics in this time period. When he showed the prototype of the game to management, but they issued an edict that no programming was to happen without management's prior approval. That left the programming staff with literally nothing to do for weeks at a time.
The game has a three-sided marquee similar to the original Dragon's Lair graphic. The control panel and monitor shroud have back lit graphic panels.
There are 15,264 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,669 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 166,973 machines (7,000 unique titles).
Uncommon - There are 13 known instances of this machine owned by Cosmic Chasm collectors who are active members. Of these, 13 of them are original dedicated machines.
Wanted - There are 9 active VAPS members currently looking for Cosmic Chasm.
This game ranks a 3 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
This game ranks a 15 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census want list records.
Rarity and Popularity independently are not necessarily indications of value. [More Information]
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